Progression

Auto Miner

Idle miners that passively generate Auctoritas and other currencies while you are online — buy, start, collect.

The Auto Miner is Imperium's other passive income engine - distinct from Automata. Buy a miner, start it, and a background task generates rewards on a per-minute cycle, accumulating as pending rewards that you claim whenever you like. Unlike Automata, the Auto Miner credits after you collect, so it pairs naturally with AFK sessions: leave it running while you sort your vault, then sweep the loot.

Miner Types and Permissions

Miner types are defined in your config under autominer.types, and each is gated behind a permission node (default imperiummc.autominer.<type>). Only the types you have permission for appear in the menu or in /autominer buy. Every miner has a material icon, a display name, a cost, a currency, and a production_per_minutefigure that drives how much it generates.

The exact catalog depends on the server's config - admins can add or rebalance miner types without a plugin rebuild. Check the in-game menu to see what's currently available to you.

How to Get Started

  1. Put in 1 hour of playtime - that is the gate before you can buy any miner.
  2. Open the menu with /autominer or buy directly with /autominer buy <type>.
  3. Confirm you have the right currency (both current miner types cost Auctoritas tokens).
  4. Start the miner with /autominer start <type> or by clicking the lime dye in the menu.
  5. Leave it running. Every minute it ticks once and adds to your pending rewards.
  6. When you're ready, click the chest (or /autominer collect) to claim everything at once.

You can only have one miner active at a time. Starting a new one while another is running is rejected - stop the current one first. Choose the miner type that produces the currency you want most.

The Auto Miner Menu

The 27-slot GUI is built around three control items in the bottom row and a row of miner type icons up top. Knowing what each slot does makes the system fast to drive:

SlotItemWhat it does
Top rowsMiner type cardsShows each miner you can access: type, owned count, cost, and ACTIVE/INACTIVE status.
Action rowLime dye (Start)Start your selected miner - begins passive reward generation.
Action rowRed dye (Stop)Stop your current miner. Always collect pending rewards first!
Action rowChest (Collect)Claim all pending rewards for the active miner and credit them to your balance.

The chest (Collect) item also shows a live preview of your pending rewards in its lore, broken down by currency - so you can see how much is waiting before you claim.

Production and Rewards

A background task runs every 60 seconds (1200 ticks). For each online player with an active miner, it computes that miner's output as:

totalProduction = production_per_minute × minerCount

The result is then distributed across the miner's configured reward ratios. If a miner defines a rewards section (e.g. tokens: 1.0, beacons: 0.1), each currency gets totalProduction × ratio. If no rewards are configured, the entire output defaults to Auctoritas tokens. Generated rewards accumulate in your pending pool until you collect.

Because the task only iterates online players, your miner only produces while you're online - but pending rewards are never lost on logout. The plugin credits any unclaimed pending rewards to your balance automatically when you disconnect.

Slot Limits and Levels

You can own up to autominer.max_miners miners of each type (currently 1 - extra output comes from upgrading, not buying more). Buying also requires 1 hour of playtime. Your total miner count feeds a derived miner level reported by the autominer_level and autominer_efficiency placeholders:

Total Miners OwnedLevelNote
0 miners0No miner - no passive income at all.
1-4 miners1Starter tier. Base production per minute.
5-9 miners2Mid tier. Reported via the autominer_level / autominer_efficiency placeholders.
10+ miners3Top tier. Reached once you own ten or more miners total.

Upgrading Miners

/autominer upgrade <type> raises that miner type's upgrade level, which multiplies its per-minute production. Cost per upgrade follows upgrade_cost_base × upgrade_cost_multiplierlevel - for the Plebeian's Auger that is 2,500 Auctoritas × 1.5 per level, capped at level 10 (the Centurion's Auger runs 10,000 × 1.6, same cap). Each level is a straight production multiplier on top of your owned count, so upgrades are the main way to grow a miner once you own it.

The formula per tick is production_per_minute × owned × level, distributed across the miner's configured reward ratios - so a level-5 miner produces 5× a fresh one every minute.

Collecting Rewards

Clicking the chest item or running /autominer collect sweeps every pending currency into your balance (reason auto_miner:collect) and clears the pool. Each currency is credited separately and the chat message lists what you collected: e.g. "Collected: 12.4K tokens, 120 beacons."

  • If nothing has accumulated yet, you'll see "No rewards to collect yet."
  • Large claims (5,000+ Auctoritas) trigger an admin notification for fraud-monitoring.
  • Right-clicking a banknote is unrelated - that's the Withdraw system.

Command Reference

CommandWhat it does
/autominerOpen the Auto Miner GUI - buy, start, stop, and collect from one screen.
/autominer buy <type>Purchase one miner of the given type (must have permission + free slot).
/autominer start <type>Start mining with an owned miner type.
/autominer startStart mining with the first miner type you own.
/autominer stopStop your currently active miner.
/autominer collectCollect all pending rewards from your active miner.
/autominer upgrade <type>Pay the upgrade cost to level up a miner type.

PlaceholderAPI hooks: %imperiummc_autominer_status% (active type or INACTIVE), %imperiummc_autominer_count%, %imperiummc_autominer_level%, %imperiummc_autominer_pending%, plus per-type %imperiummc_autominer_count_<type>% and %imperiummc_autominer_cost_<type>%.

Auto Miner vs Automata

The two systems look similar but play differently. Pick the one that matches your loop - or run both, since they use different currencies.

FeatureAuto MinerAutomata
Tick rateEvery 60 secondsEvery 1 second
Credit timingManual collect (pending pool)Auto-credited to balance
Online onlyYes (but pending is safe)Yes
Active limit1 miner at a time1 robot type active (+50%)
Cost scaling×1.5-1.6 per upgrade levelExponential (1.15× buy, 1.5× upgrade)
Max owned1 per type (configurable)100 total
Prestige bonusNo+5% per prestige (cost and prod)

Tips

  1. Collect before you stop. Stopping a miner doesn't claim its pending rewards - collect first so nothing slips.
  2. Log off safely. Pending rewards are auto-credited on quit, but collecting manually means the chat confirmation in case of a glitch.
  3. Pick one type and stack upgrades. Flat upgrade costs reward concentration over breadth.
  4. Watch the chest lore. It shows your pending breakdown - a quick way to see if a long AFK paid off.
  5. Pair with an online play session. Auto Miner only ticks while online, so start it before sorting your vault or chatting, not before bed.
  6. Combine with Automata. The two systems use different currencies - running both gives you a wider passive base.

The Auto Miner is the simpler of Imperium's two passive engines: buy one, start it, collect when you remember. It's a perfect first passive income source for newer players, and a solid supplement to a maxed Automata forge for veterans.