Party System
Dungeon parties through the LFG system — post a group, solo-queue, or queue your squad with /lfg.
A party in Imperium is a dungeon group - a short-lived squad assembled through the LFG (looking-for-group) system around a specific dungeon run. Group sizes are set per dungeon (typically 2-4 players), the group dissolves when the run ends or the leader leaves, and everything - posting, joining, queuing, the chat channel - runs through the /lfg command family. Think of a legion as the guild you belong to permanently, and an LFG party as the squad you form for tonight's dungeon crawl.
The same screen exists as a GUI: /dungeons covers every action below with clicks instead of commands.
Assembling a Group
Two paths to a full party. The deliberate way: /lfg post <dungeon> broadcasts your group to the LFG channel with its open slot count, and players join with /lfg join <postId> until the group is full - at which point it can queue straight in with /lfg party. The fast way: /lfg queue <dungeon> drops you into a 90-second solo matchmaking queue; when enough players match, everyone gets an offer with a 30-second /lfg accept window.
Party size bands are part of each dungeon's gate - most dungeons require at least 2 players and cap at 4, alongside a minimum rank (and sometimes prestige) requirement. Check /lfg or the dungeon GUI for the exact band of the run you want.
The LFG Channel
Group posts broadcast to the dedicated LFG chat channel, which every player is subscribed to by default. It is clearly tagged so it never gets confused with global chat, and if the noise gets to be too much, /lfg channel mutes it until you toggle back. New posts also fire a Discord-bridge event, so off-server friends can see that a run is forming.
Why Form a Party?
| Activity | Why a party helps |
|---|---|
| Dungeons | Most dungeons require 2+ players by gate - no solo entry. Roles and coordination matter in hard mode. |
| Bosses & Boss Arena | A pre-formed group controls damage phases and add management far better than a pickup crowd. |
| Hard mode | The hc variants of each dungeon assume a coordinated, full group. |
Commands
| Command | What it does |
|---|---|
/lfg | List every active group post - dungeon, mode, and open slots. |
/lfg post <dungeon> [hc] | Post your group to the LFG channel. Posts expire after 15 minutes; the group auto-queues when it fills. |
/lfg join <postId> | Join a posted group (until it is full). |
/lfg leave | Leave your group. The leader leaving disbands it. |
/lfg queue <dungeon> [hc] | Solo matchmaking queue - 90 seconds, then an LFG offer if a match is found. |
/lfg party <dungeon> [hc] | Queue your whole assembled group into the dungeon now. |
/lfg accept | decline | Answer a queue pop. You have a 30-second window. |
/lfg cancel | Leave the queue or your post. |
/lfg channel | Toggle your LFG chat-channel subscription (on by default). |
Tips
- Post before peak hours. Groups fill fastest when the LFG channel is busy; a post made at 3 AM may expire unused (15-minute lifetime).
- Use the solo queue when impatient.
/lfg queuedoes the assembling for you - just be ready to accept within 30 seconds. - Hard mode needs the right group. The
hcflag changes the run substantially; take players you trust, not just whoever joins first. - Leaders disband on leave. If the leader drops, the group dissolves - finish your run before logging.
- Prefer clicks?
/dungeonsis the GUI twin of every command above.