Combat

Dungeons

Twelve instanced story dungeons from Act I to Act X — parties, waves, multi-phase bosses, lockouts, and hardcore runs.

Dungeons are Imperium's instanced story runs: queue with a party, fight through themed waves, and topple a multi-phase boss for scaling rewards. Twelve dungeons carry the story across Acts I-X, from the rank-8 Collapsed Shaft to the rank-100 Summit Ascent - each with its own arena palette, mob roster, and boss phases.

Dungeons are the PvE counterpart to the mines: fixed lockouts mean every run counts, and the normalization system keeps combat about execution rather than raw gear score.

The Twelve Dungeons

DungeonActMin RankTime LimitBase Reward (normal)
The Collapsed Shaft1R818 min$45,000
The Slaver's Hollow2R1218 min$100,000
The Aqueduct Saboteurs3R1820 min$260,000
The Salt Caverns3R2420 min$660,000
The Frontier Redoubt4R3022 min$1.7M
The Conspirator's Villa5R3822 min$4.3M
The Plague Warrens6R4824 min$11M
The Mithraeum7R6026 min$28M
The Styx Crossing8R7528 min$71M
The Rift Foundry9R10030 min$180M
The Silent Choir9R10032 min$460M
The Summit Ascent10R10035 min$1.2B-equiv

Content gate: mine content is currently capped at Rank 25, but dungeon rank gates run higher - The Frontier Redoubt (R30+) and beyond are for players pushing the upper ladder on the cap mine.

Run Rules

RuleDetail
InstancesUp to 8 concurrent instance slots in a reserved dungeon world; parties queue beyond that.
Time limitPer-dungeon run timer. Expiry = SOFT fail (half rewards, lockout NOT burned).
Party wipeHARD fail - no rewards, lockout burned.
Lockouts1 completed/wiped normal run per UTC day; 3 hardcore runs per 7-day bucket.
HardcoreWeekly-locked harder variant of each dungeon with a ×1.5 reward multiplier.
NightmareHardcore-squared: ×2.25 rewards, +15% roll bonus, but burns 2 weekly lockout slots per run.
Rift DescentEndless mode - waves scale ×1.15 power per wave, rewards scale with deepest wave reached. No lockout, no timer; ends on wipe. Start with /dungeon start <id> rift.
FeaturedOne dungeon per week earns ×1.25 rewards, rotating Monday UTC.
NormalizationAttack/defense are capped per dungeon so OP gear cannot trivialize a band.
First clearFirst-ever clear of a dungeon pays ×2 rewards and broadcasts server-wide.
Anti-farmA speed guard halves rewards for parties finishing far under the median time (as of Sept 2026 it runs log-only while it gathers baseline data, so no halving is enforced yet).
ScorecardEvery multi-member run shows a party scorecard - contribution percentage and tier per player.
CosmeticsWeapon skin drops on clear (0.5-2% chance): Bronze-Forged, Silver-Tempered, Gilded, Imperial Relic. Prestige, not power.

Rewards

Each dungeon pays a Denarius anchor (the table above) plus a chance at lore items, tomes, and - from the Plague Warrens (D7, Rank 48) onward - Triumph crate keys. Auctoritas and Civitas components derive from the Denarius anchor, so every reward scales together. The LootComposer multiplies the base by:

  • Hardcore: ×1.5
  • Nightmare: ×2.25 (stacks with Hardcore ×1.5)
  • Featured dungeon of the week: ×1.25
  • First clear: ×2
  • Soft fail (timer expiry): ×0.5
  • Season: ×(1 + 0.02 × weeks since the dungeon opened)

Rift Descent (Endless Mode)

Rift Descent is the endless dungeon variant - an infinite wave survival where the only exit is a party wipe. Every wave the enemies get stronger, and your reward scales with how deep you go.

MechanicScaling
Power+15% HP & damage per wave (compounding - wave 10 is ×4, wave 20 is ×16)
BandsEvery 5 waves the difficulty ceiling rises +10%
Mob count+1 extra mob per spawn entry every 5 waves
RewardsScale with deepest wave reached (quadratic curve, capped at 35M Denarius)
LockoutNone - re-enter freely (the wave you reached IS the cost)
TimerNone - the run only ends when the party wipes

How to start: /dungeon start <id> rift or /lfg <id> rift. Any dungeon can run in Rift mode - the wave definitions cycle and scale on the fly. Type /dungeon endless for the info card in-game.

Cosmetic Drops

Every dungeon clear has a chance to drop a weapon skin cosmetic - a themed rename + lore line applied to your held weapon. Prestige, not power: zero stat changes.

TierActsBase ChanceNightmare Bonus
⚔ Bronze-ForgedI-II2%3%
⚔ Silver-TemperedIII-V1%1.5%
⚔ GildedVI-VIII0.5%0.75%
✦ Imperial RelicIX-X0.5%0.75%

Cosmetic drops broadcast server-wide when they land - the whole server sees who found a Gilded weapon. Endless (Rift) mode does not drop cosmetics.

Getting In

  1. Form a party that fits the dungeon's size band (all dungeons require at least 2).
  2. Type /dungeon and pick a dungeon your party's ranks allow.
  3. Clear waves, learn boss phases, and finish before the timer for full rewards.