Money Enchants
Every Denarius & Multipliers enchant — passive money, jackpots, combos, milestones, and the social/governance passive income ladders.
Money enchants are the income engine of every pickaxe. They pay out Denarius (the core currency) on every block break - as a flat bonus, a percentage of block value, a stacking combo, a milestone payout, or a rare jackpot proc. Every enchant on this page is bought with Auctoritas (tokens) from the /enchant menu under the DENARIUS or MULTIPLIERS tab.
This is the complete reference for every income-category enchant in the game. For the matching token (Auctoritas) and beacon (Civitas) income enchants, see Token Enchants and Beacon Enchants. For build recommendations across all currencies, see Enchant Strategy.
How to Read These Tables
Each row gives the Roman display name, the config id, the max level, the proc chance at max (or Passive/Milestone/Combo), the base Auctoritas cost for level 1, the prestige / rank unlock gate (both required), and the effect. All costs are in tokens (⛁), not Denarius.
Proc chance is per block break. Passive = every break; Milestone = every N blocks; Combo = stacks on consecutive breaks then resets after an idle window (the timeout is shown in the effect). Proc rates marked Rare are very low (under 0.5%) but pay outsized amounts.
Core Denarius - The Iconic Six
These six are the headline money enchants - the ones every guide recommends and every pickaxe eventually runs. Fortuna's Favor (Fortune) and Denarius Boost are the two cheapest must-buy passives that scale to absurd totals. Legion's Stipend (Payday) rewards marathon mining, and Raid on the Aerarium (Bank Heist) is the legendary dream jackpot.
| Enchant | id | Max | Proc | Base cost | P / R | Effect |
|---|---|---|---|---|---|---|
| Fortuna's Favor | fortune | 100 | Passive (META) | 500 ⛁ | 0 / 2 | +0.5% proc chance to EVERY other enchant per level (max +50%). |
| Denarius Boost | money_boost | 50 | Passive | 5,000 ⛁ | 0 / 4 | +5% block value per level; max +250% (3.5× total income). |
| Opulentia's Blessing | wealth | 100 | 0.005%/lvl (0.5%) | 1,000 ⛁ | 0 / 2 | On proc pays 10× block value as a wealth bonus. |
| Legion's Stipend | payday | 10 | Milestone | 50,000 ⛁ | 0 / 7 | Every 100 blocks: pays 1,000 × level as a lump bonus. |
| Publican's Levy | tax_collector | 25 | Passive | 25,000 ⛁ | 1 / 96 | Earns money per online player per break (up to 10 players). |
| Raid on the Aerarium | bank_heist | 150 | 0.0001%/lvl | 100,000 ⛁ | 8 / 94 | On proc pays 100,000 × level Denarius - the dream jackpot. |
Bank Heist (Raid on the Aerarium) is the rarest jackpot enchant in the game: a 0.0001%/level proc that pays 100,000 × level Denarius. At max level (150) that is a 15,000,000 Denarius payout. See the Bank Heist spotlight for the expected-value math.
Passive Money - Flat & Percent Bonuses
The bread-and-butter income enchants. Most fire on every break with no proc chance, making them the most reliable money-per-second. Foundation Stone, Annona Dividend, Gladius Strike, and Ceres' Harvest are flat Denarius per break; Midas' Tollunt hunts ores specifically; the Nemesis/Demeter/Silk/Sacred Chant family pays a percentage of block value.
| Enchant | id | Max | Proc | Base cost | P / R | Effect |
|---|---|---|---|---|---|---|
| Midas' Tollunt | golden_touch | 100 | Passive (ores) | 2,000 ⛁ | 0 / 3 | Ore hunter: block value × 25% × level when breaking ORE blocks. |
| Annona Dividend | dividend | 100 | Passive | 3,000 ⛁ | 0 / 5 | +$10 × level flat Denarius every break. |
| Gladius Strike | gladius_strike | 100 | Passive | 3,000 ⛁ | 0 / 5 | +$15 × level every break. |
| Ceres' Harvest | ceres_harvest | 100 | Passive | 3,000 ⛁ | 0 / 6 | +$12 × level every break. |
| Foundation Stone | foundation_stone | 150 | Passive | 2,500 ⛁ | 0 / 9 | +$8 × level every break. |
| Tiber's Gold Rush | golden_rush | 50 | 0.5%/lvl windows | 8,000 ⛁ | 0 / 8 | Chance per break to open a 10-second Gold Rush (+50% income). Needs Midas' Tollunt 5 + 5K blocks. |
| Forum Socialite | social_butterfly | 25 | Passive | 15,000 ⛁ | 0 / 6 | +money per online player per break - mine at peak hours. |
| Helios' Chariot | helios_chariot | 100 | Passive | 5,000 ⛁ | 1 / 86 | +$25 × level every break. |
| Amber Road | amber_road | 100 | Passive | 5,500 ⛁ | 2 / 50 | +$30 × level every break. |
| Nemesis' Balance | nemesis_balance | 100 | Passive | 12,000 ⛁ | 6 / 37 | +1.2% block value per level every break. |
| Demeter's Grain | demeters_grain | 50 | Passive | 17,000 ⛁ | 3 / 59 | +2.5% block value per level every break. |
| Silk Route | silk_route | 100 | Passive | 14,000 ⛁ | 6 / 82 | +1.5% block value per level every break. |
| Sacred Chant | sacred_chant | 100 | Passive | 13,000 ⛁ | 6 / 53 | +1.6% block value per level every break. |
Forum Socialite and Publican's Levy are the social-income pair: they pay per online player per break (capped at 10 players). On a busy server these quietly out-earn most flat enchants - mine during peak hours.
Proc, Gamble & Jackpot Enchants
These pay out only when their proc fires, but the payouts are large multiples of block value. Aleae Iacta is the pure 50/50 gamble; Spice Caravan (8×) and Eros' Desire (9×) are the reliable mid-tier procs; and Ballista Shot and Raid on the Aerarium are the rare huge-payout procs.Gladiator's Strike rounds it out as the crit-style 3× proc.
| Enchant | id | Max | Proc | Base cost | P / R | Effect |
|---|---|---|---|---|---|---|
| Aleae Iacta (The Die is Cast) | coin_flip | 50 | 50% flat | 5,000 ⛁ | 0 / 4 | 50/50 gamble: win to double block value × level. |
| Oracle's Whisper | fortune_cookie | 50 | Rare | 7,500 ⛁ | 0 / 7 | Rare proc reveals a fortune up to $2,500 × level. |
| Banknote | banknote | 100 | Per-level | 10,000 ⛁ | 5 / 31 | Proc finds a virtual banknote worth $100 × level. |
| Ballista Shot | ballista_shot | 50 | Rare | 45,000 ⛁ | 7 / 75 | Rare proc pays $30,000 × level Denarius. |
| Eros' Desire | eros_desire | 100 | Per-level | 10,000 ⛁ | 5 / 51 | Proc pays 9× block value. |
| Spice Caravan | spice_caravan | 100 | Per-level | 10,000 ⛁ | 5 / 60 | Proc pays 8× block value. |
| Epicurean Pleasure | epicurean_pleasure | 100 | Per-level | 8,500 ⛁ | 4 / 22 | Proc pays 4× block value. |
| Gladiator's Strike | critical_strike | 50 | 1%/lvl (50%) | 25,000 ⛁ | 5 / 96 | Proc sells block for 3× value - adds 2× bonus with crit particles. |
Milestone Enchants - Every N Blocks
Milestone enchants fire on a fixed block-count interval (every 90 blocks for Salt Trade, every 100 for Legion's Stipend above) and pay a lump sum scaled by level. They reward steady, uninterrupted mining and pair beautifully with mining streaks and area-clear enchants that push your block-count up fast.
| Enchant | id | Max | Proc | Base cost | P / R | Effect |
|---|---|---|---|---|---|---|
| Salt Trade | salt_trade | 50 | Milestone | 11,000 ⛁ | 1 / 60 | Every 90 blocks: pays $70 × level (salarium for the soldiers). |
Combo Enchants - Stacking Streaks
Combo enchants add a bonus per consecutive break that grows until you stop mining - Usurer's Compound and Aurum Fever reset after 60 seconds idle, Payroll's stack never resets while you keep going, Time Multiplier rewards a full 30-minute session, and Impetus demands a 2-second break rhythm. Usurer's Compound is the flagship - +2%×level per break up to a 5× cap, theoretically the strongest money multiplier in the game for long sessions. Aurum Fever is the accessible early version.
| Enchant | id | Max | Proc | Base cost | P / R | Effect |
|---|---|---|---|---|---|---|
| Usurer's Compound | compound_interest | 50 | Combo | 40,000 ⛁ | 7 / 43 | +2%×level per consecutive break, cap 5× (60s reset). |
| Aurum Fever | gold_fever | 50 | Combo | 8,000 ⛁ | 0 / 8 | +2%×level per break, cap +500% (60s reset). |
| Payroll | payroll | 50 | Combo | 15,000 ⛁ | 3 / 26 | +$10×level×stack per break, stack grows indefinitely. |
| Time Multiplier | time_multiplier | 50 | Combo | 18,000 ⛁ | 3 / 88 | Multiplier grows over 30 minutes of continuous mining. +1% per level. |
| Impetus | momentum | 5 | Rhythm | 15,000 ⛁ | 0 / 8 | Chain breaks within 2s: +0.4%×level per stack (cap +50%); a 5s pause resets. 20 stacks = Haste I. |
Combos reset the moment you stop mining for the timeout window. If you afk, walk to a new vein, or get killed in the PVP Mine, the stack is lost. These enchants are for dedicated, uninterrupted sessions only.
Multiplier Enchants - Passive Block-Value Scaling
The MULTIPLIERS tab is small but potent. Denarius Multiplier is a flat +1% money per level (max +50% at level 50); Auctoritas Multiplier does the same for token income; and Prestige Multiplier ties your money income to your prestige level. The percentage-of-block-value passives live in the table above (Nemesis' Balance, Demeter's Grain, Silk Route, Sacred Chant).
| Enchant | id | Max | Proc | Base cost | P / R | Effect |
|---|---|---|---|---|---|---|
| Denarius Multiplier | money_multiplier_v1 | 50 | Passive | 10,000 ⛁ | 1 / 21 | +1% money per level; max +50% (1.5× total income). |
| Auctoritas Multiplier | token_multiplier | 100 | Passive | 12,000 ⛁ | 6 / 30 | +1.5 Auctoritas per level per break, unconditional. |
| Prestige Multiplier | prestige_multiplier | 50 | Passive | 30,000 ⛁ | 6 / 76 | Scales money income by prestige × 1% per level. |
Prestige Multiplier is special: it scales money by your prestige level × 1% per enchant level. A Prestige 8 player with level 50 gets a 400% boost - the only multiplier that grows with your account-wide progress. See Prestige Enchants for the full prestige-gated ladder.
How to Obtain Money Enchants
- The
/enchantmenu - buy with Auctoritas. The DENARIUS and MULTIPLIERS tabs. Every live entry uses POLYNOMIAL cost scaling (×level1.2-1.45). - Enchant books - apply for free, or fuse two same-level books for +1.
- Crates - drop books at useful levels.
- Auction House - buy from other players with Denarius.
- Voting & rewards - vote parties and milestones include books.
Cost & Economy Notes
All prices are in Auctoritas (tokens). The cheapest money enchants start at 500-3,000 tokens (Fortuna's Favor, Midas' Tollunt, Foundation Stone, Annona Dividend, Gladius Strike, Ceres' Harvest) and are the right first purchases for a new pickaxe. Mid-tier passives run 5,000-15,000; the headliners (Legion's Stipend at 50,000, Raid on the Aerarium at 100,000, Ballista Shot at 45,000) are serious sinks that scale aggressively.
Cost scaling is POLYNOMIAL - level N costs base × Nmultiplier with the multiplier in the 1.2-1.45 band - so pushing a single enchant to high levels costs more tokens per level, but never the runaway blow-up of an exponential curve. A level-50 Fortuna's Favor at ×1.3 stays climbable all the way up.
Strategy - Building a Money Pickaxe
- Buy Fortuna's Favor and Denarius Boost first. Both are cheap, passive, and together they form the floor of every money build. Fortuna's +0.5% proc boost to every other enchant makes it a lifetime grind that always pays off.
- Add a flat-income passive. Annona Dividend, Gladius Strike, or Ceres' Harvest give a guaranteed floor of Denarius per break that smooths out bad proc luck.
- Pick one reliable proc. Spice Caravan (8×) or Eros' Desire (9×) give consistent mid-tier spikes without the variance of a jackpot.
- Layer multipliers. Nemesis' Balance, Silk Route, Sacred Chant, and Denarius Multiplier stack additively - several percentage passives at level 50 add up to a big multiplier on every break.
- Add a combo for marathon sessions. Usurer's Compound (or Aurum Fever early, Impetus if your rhythm is tight) turns a long mining session into a 5× income window - but only if you do not stop.
- Chase the dream last. Raid on the Aerarium and Ballista Shot are fun, but their expected value per token spent is lower than reliable passives. Slot them in once your income floor is solid.
For five complete pickaxe builds (Pure Money Printer, Token Engine, Balanced Grinder, Jackpot Gambler, Marathon Miner), see Enchant Strategy.