Enchants

Money Enchants

Every Denarius & Multipliers enchant — passive money, jackpots, combos, milestones, and the social/governance passive income ladders.

Money enchants are the income engine of every pickaxe. They pay out Denarius (the core currency) on every block break — as a flat bonus, a percentage of block value, a stacking combo, a milestone payout, or a rare jackpot proc. Every enchant on this page is bought with Auctoritas (tokens) from the /enchant menu under the DENARIUS or MULTIPLIERS tab.

This is the complete reference for every income-category enchant in the game. For the matching token (Auctoritas) and beacon (Civitas) income enchants, see Token Enchants and Beacon Enchants. For build recommendations across all currencies, see Enchant Strategy.

How to Read These Tables

Each row gives the Roman display name, the config id, the max level, the proc chance at max (or Passive/Milestone/Combo), the base Auctoritas cost for level 1, the prestige / rank unlock gate (both required), and the effect. All costs are in tokens (⛁), not Denarius.

Proc chance is per block break. Passive = every break; Milestone = every N blocks; Combo = stacks on consecutive breaks then resets after an idle window (the timeout is shown in the effect). Proc rates marked Rare are very low (under 0.5%) but pay outsized amounts.

Core Denarius — The Iconic Six

These six are the headline money enchants — the ones every guide recommends and every pickaxe eventually runs. Fortuna's Favor (Fortune) and Denarius Boost are the two cheapest, Rank-1, must-buy passives that scale to absurd totals. Legion's Stipend (Payday) rewards marathon mining, and Raid on the Aerarium (Bank Heist) is the legendary dream jackpot.

EnchantidMaxProcBase costP / REffect
Fortuna's Favorfortune10000Passive5000 / 1+0.02% block value per level — OP flat money multiplier.
Denarius Boostmoney_boost50Passive5,0000 / 1+5% block value per level; max +250% (3.5× total income).
Opulentia's Blessingwealth50000.005%/lvl (25%)1,0002 / 3On proc pays 10× block value as a wealth bonus.
Legion's Stipendpayday10Milestone50,0006 / 30Every 100 blocks: pays 1,000 × level as a lump bonus.
Publican's Levytax_collector25Passive25,0007 / 35Earns money per online player per break (up to 10 players).
Raid on the Aerariumbank_heist10000.0001%/lvl100,0008 / 60On proc pays 100,000 × level Denarius — the dream jackpot.

Bank Heist (Raid on the Aerarium) is the rarest jackpot enchant in the game: a 0.0001%/level proc that pays 100,000 × level Denarius. At level 1000 that is a 100,000,000 Denarius payout. See the Bank Heist spotlight for the expected-value math.

Passive Money — Flat & Percent Bonuses

The bread-and-butter income enchants. These fire on every break with no proc chance, making them the most reliable money-per-second. Golden Touch and Golden Rush are percentage multipliers; Dividend, Gladius Strike, and Ceres' Harvest are flat Denarius per break (note the LINEAR cost scaling on several — cheap to push to high levels).

EnchantidMaxProcBase costP / REffect
Golden Touchgolden_touch100Passive2,0000 / 1+2% block value per level every break.
Dividenddividend100Passive3,0000 / 2+$10 × level flat Denarius every break.
Gladius Strikegladius_strike100Passive3,0000 / 2+$15 × level every break (LINEAR cost).
Ceres' Harvestceres_harvest100Passive3,0000 / 2+$12 × level every break (LINEAR cost).
Foundation Stonefoundation_stone200Passive2,5000 / 1+$8 × level every break (LINEAR cost).
Golden Rushgolden_rush50Passive8,0001 / 8+5% of block value × level every break.
Investmentinvestment200Passive15,0004 / 20+0.05% of block value × level as investor income.
Treasurytreasury100Passive20,0004 / 22+1% block value per level (scales with blocks mined).
Tax Evasiontax_evasion500Passive10,0002 / 10+0.1% of block value per level every break.
Helios' Chariothelios_chariot100Passive5,0002 / 10+$25 × level every break.
Amber Roadamber_road100Passive5,5002 / 10+$30 × level every break.
Amber Routeamber_route100Passive5,5002 / 10+$32 × level every break.
Social Butterflysocial_butterfly25Passive15,0002 / 10+money per online player per break (up to 10).

Social Butterfly and Legion's Bonus are the social-income pair: they pay per online player per break (capped at 10 players). On a busy server these quietly out-earn most flat enchants — mine during peak hours.

Proc, Gamble & Jackpot Enchants

These pay out only when their proc fires, but the payouts are large multiples of block value. Coin Flip is the pure 50/50 gamble; Pilum Throw and the various shot/arrow/caravan enchants are reliable mid-tier procs (6–9× block value at ~1%/level); and Mega Jackpot and Ballista Shot are the rare huge-payout procs.

EnchantidMaxProcBase costP / REffect
Coin Flipcoin_flip5050% flat5,0001 / 550/50 gamble: win to double block value × level.
Pluvia Aureamoney_rain1000.5%/lvl10,0003 / 15Showers 5× block value × level in Denarius.
Oracle's Whisperfortune_cookie50Rare7,5002 / 12Rare proc reveals a fortune up to $2,500 × level.
Banknotebanknote1001%/lvl10,0002 / 10Finds a virtual banknote worth $100 × level.
Mega Jackpotjackpot250.1%/lvl50,0005 / 25Rare proc: hits a $50,000 × level jackpot.
Pilum Throwpilum_throw1001%/lvl10,0001 / 8Proc pays 8× block value.
Ballista Shotballista_shot500.2%/lvl45,0005 / 25Rare proc pays $30,000 × level.
Ballista Volleyballista_volley500.2%/lvl44,0005 / 25Rare proc pays $28,000 × level.
Wheat Thrasherwheat_thrasher1001.2%/lvl9,0001 / 8Proc pays 6× block value.
Epicurean Pleasureepicurean_pleasure1001.3%/lvl8,5001 / 8Proc pays 4× block value.
Cupid's Arrowcupids_arrow1001%/lvl9,0001 / 8Proc pays 7× block value.
Eros' Desireeros_desire1000.9%/lvl10,0001 / 8Proc pays 9× block value.
Spice Caravanspice_caravan1001.1%/lvl10,0002 / 10Proc pays 8× block value.
Spice Merchantspice_merchant1001.1%/lvl10,0002 / 10Proc pays 8× block value.
Sacrificial Ritesacrificial_rite1001.1%/lvl9,5002 / 10Proc pays 6× block value.
Omen Readingomen_reading1001.2%/lvl9,0001 / 8Proc pays 5× block value on good omen.
Tribune's Vetotribunes_veto1001.1%/lvl10,0002 / 10Proc pays 7× block value for the people.

Milestone Enchants — Every N Blocks

Milestone enchants fire on a fixed block-count interval (every 90, 100, 110, 120, 130, or 150 blocks) and pay a lump sum scaled by level. They reward steady, uninterrupted mining and pair beautifully with mining streaks and area-clear enchants that push your block-count up fast.

EnchantidMaxProcBase costP / REffect
Stipendiumpaycheck50Milestone12,0003 / 18Every 100 blocks: pays $50 × level.
Salt Tradesalt_trade50Milestone11,0002 / 12Every 90 blocks: pays $70 × level.
Royal Decreeroyal_decree50Milestone13,0003 / 15Every 110 blocks: pays $110 × level.
Wine Cellarwine_cellar50Milestone14,0003 / 15Every 150 blocks: sells $100 × level of vintage.
Triumph Paradetriumph_parade50Milestone14,0003 / 15Every 130 blocks: pays $150 × level.
Essedus Chariotessedus_chariot50Milestone13,0003 / 15Every 120 blocks: pays $120 × level.

Combo Enchants — Stacking Streaks

Combo enchants add a bonus per consecutive break that grows until you stop mining (the timeout window ranges from 45s to 120s). Usurer's Compound is the flagship — +2%×level per break up to a 5× cap, theoretically the strongest money multiplier in the game for long sessions. Gold Fever and Payroll are the accessible early/mid-game versions.

EnchantidMaxProcBase costP / REffect
Usurer's Compoundcompound_interest50Combo40,0008 / 50+2%×level per consecutive break, cap 5× (60s reset).
Gold Fevergold_fever50Combo8,0002 / 10+2%×level per break, cap +500% (60s reset).
Payrollpayroll50Combo15,0003 / 15+$10×level×stack per break, stack grows indefinitely (120s).
Aqueduct Flowaqueduct_flow50Combo10,0002 / 10+1.5%×level per break, cap +800% (120s reset).
Aqueduct Networkaqueduct_network50Combo11,0002 / 12+1.4%×level per break, cap +800% (120s).
Secutor Chasesecutor_chase50Combo11,0002 / 12+1.5%×level per break, cap +700% (50s).
Praetor's Edictpraetors_edict50Combo11,5002 / 12+1.3%×level per break, cap +700% (90s).
Gold Bulliongold_bullion50Combo12,0003 / 15+1.2%×level per break, cap +800% (100s).
Sacred Flamesacred_flame50Combo11,0002 / 12+1.8%×level per break, cap +700% (75s). Vestas.
Fresco Artfresco_art50Combo11,0002 / 12+1.5%×level per break, cap +700% (80s).
Dionysus' Reveldionysus_revel50Combo13,0003 / 15+2%×level per break, cap +600% (45s).

Combos reset the moment you stop mining for the timeout window. If you afk, walk to a new vein, or get killed in the PVP Mine, the stack is lost. These enchants are for dedicated, uninterrupted sessions only.

Multiplier Enchants — Passive Block-Value Scaling

The MULTIPLIERS tab. These apply a passive percentage boost to block value on every break, stacking additively with each other and with the Denarius enchants above. Denarius Multiplier (the v1 variant) is the long-tail grind — 1000 max levels at +1% each = up to +1000% (11× total income). The rest are 50–100 level caps with higher per-level percentages.

EnchantidMaxProcBase costP / REffect
Denarius Multipliermoney_multiplier_v11000Passive10,0000 / 1+1% money per level; max +1000% (11× total).
Denarius Multipliermoney_multiplier100Passive15,0002 / 10+1% block value per level, stacks every break.
Phalanxphalanx100Passive14,0002 / 12+1.5% block value per level every break.
Triumviratetriumvirate50Passive18,0003 / 18+2% block value per level — weight of three powers.
Legion's Marchlegions_march50Combo11,0002 / 12+1%×level per break, cap +1000% (90s).
Grain Surplusgrain_surplus100Passive10,0002 / 10+1% block value per level every break.
Abundant Yieldabundant_yield50Passive16,0003 / 15+2% block value per level every break.
Nemesis' Balancenemesis_balance100Passive12,0002 / 12+1.2% block value per level every break.
Demeter's Graindemeters_grain50Passive17,0003 / 15+2.5% block value per level.
Silk Routesilk_route100Passive14,0003 / 15+1.5% block value per level every break.
Thracian Curvethracian_curve100Passive13,0002 / 12+1.8% block value per level every break.
Consul's Vetoconsuls_veto100Passive14,0002 / 12+1.7% block value per level every break.
Lex Romanalex_romana50Passive16,0003 / 15+2.2% block value per level every break.
Sacred Chantsacred_chant100Passive13,0002 / 12+1.6% block value per level every break.
Chariot Racechariot_race100Passive13,0002 / 12+1.8% block value per level every break.
Pax Romanapax_romana50Passive18,0003 / 15+2.5% block value per level every break.
Silk Road Tradersilk_road_trader100Passive14,0003 / 15+1.6% block value per level every break.
Roman Archroman_arch100Passive11,5002 / 10+1.4% block value per level every break.
Arch Stabilityarch_stability100Passive11,0002 / 10+1% block value per level — the keystone holds.
Global Multiplierbonus_multiplier100Passive20,0003 / 15+0.5% money and 0.25 Auctoritas per level, compounding.
Prestige Multiplierprestige_multiplier50Passive30,0001 / 5Scales money income by prestige × 1% per level.
Time Multipliertime_multiplier50Combo18,0003 / 15Combo grows over 30 min of mining. +1% per level.

Prestige Multiplier is special: it scales money by your prestige level × 1% per enchant level. A Prestige 8 player with level 50 gets a 400% boost — the only multiplier that grows with your account-wide progress. See Prestige Enchants for the full prestige-gated ladder.

How to Obtain Money Enchants

  • The /enchant menu — buy with Auctoritas. The DENARIUS and MULTIPLIERS tabs. EXPONENTIAL cost scaling is the default.
  • Enchant books — apply for free, or fuse two same-level books for +1.
  • Crates — drop books at useful levels.
  • Auction House — buy from other players with Denarius.
  • Voting & rewards — vote parties and milestones include books.

Cost & Economy Notes

All prices are in Auctoritas (tokens). The cheapest money enchants start at 500–3,000 tokens (Fortune, Golden Touch, Foundation Stone, Dividend, Gladius Strike, Ceres' Harvest) and are the right first purchases for a new pickaxe. Mid-tier multipliers run 10,000–20,000; the iconic six (Payday, Bank Heist) and the high-percentage multipliers (Triumvirate, Demeter's Grain, Pax Romana) sit at 18,000+ and scale aggressively.

Because EXPONENTIAL scaling multiplies the cost each level (typically ×1.3–2.0), pushing a single enchant to high levels costs exponentially more tokens than spreading levels across several. A level-50 Fortune at ×1.1 scaling is cheap; a level-50 Triumvirate at ×1.45 is a serious investment.

Strategy — Building a Money Pickaxe

  1. Buy Fortune and Denarius Boost first. Both are Rank 1, both are passive, and together they form the floor of every money build. Fortune's 10,000 max levels make it a lifetime grind that always pays off.
  2. Add a flat-income passive. Dividend, Gladius Strike, or Ceres' Harvest (all LINEAR cost) give a guaranteed floor of Denarius per break that smooths out bad proc luck.
  3. Pick one reliable proc. Pilum Throw (8× at 1%/level) or the equivalent caravan/spice enchants give consistent mid-tier spikes without the variance of a jackpot.
  4. Layer multipliers. Phalanx, Triumvirate, and Denarius Multiplier stack additively — three +2% enchants at level 50 = +300% on every break.
  5. Add a combo for marathon sessions. Usurer's Compound (or Gold Fever early) turns a long mining session into a 5× income window — but only if you do not stop.
  6. Chase the dream last. Bank Heist and Mega Jackpot are fun, but their expected value per token spent is lower than reliable passives. Slot them in once your income floor is solid.

For five complete pickaxe builds (Pure Money Printer, Token Engine, Balanced Grinder, Jackpot Gambler, Marathon Miner), see Enchant Strategy.