Money Enchants
Every Denarius & Multipliers enchant — passive money, jackpots, combos, milestones, and the social/governance passive income ladders.
Money enchants are the income engine of every pickaxe. They pay out Denarius (the core currency) on every block break — as a flat bonus, a percentage of block value, a stacking combo, a milestone payout, or a rare jackpot proc. Every enchant on this page is bought with Auctoritas (tokens) from the /enchant menu under the DENARIUS or MULTIPLIERS tab.
This is the complete reference for every income-category enchant in the game. For the matching token (Auctoritas) and beacon (Civitas) income enchants, see Token Enchants and Beacon Enchants. For build recommendations across all currencies, see Enchant Strategy.
How to Read These Tables
Each row gives the Roman display name, the config id, the max level, the proc chance at max (or Passive/Milestone/Combo), the base Auctoritas cost for level 1, the prestige / rank unlock gate (both required), and the effect. All costs are in tokens (⛁), not Denarius.
Proc chance is per block break. Passive = every break; Milestone = every N blocks; Combo = stacks on consecutive breaks then resets after an idle window (the timeout is shown in the effect). Proc rates marked Rare are very low (under 0.5%) but pay outsized amounts.
Core Denarius — The Iconic Six
These six are the headline money enchants — the ones every guide recommends and every pickaxe eventually runs. Fortuna's Favor (Fortune) and Denarius Boost are the two cheapest, Rank-1, must-buy passives that scale to absurd totals. Legion's Stipend (Payday) rewards marathon mining, and Raid on the Aerarium (Bank Heist) is the legendary dream jackpot.
| Enchant | id | Max | Proc | Base cost | P / R | Effect |
|---|---|---|---|---|---|---|
| Fortuna's Favor | fortune | 10000 | Passive | 500 ⛁ | 0 / 1 | +0.02% block value per level — OP flat money multiplier. |
| Denarius Boost | money_boost | 50 | Passive | 5,000 ⛁ | 0 / 1 | +5% block value per level; max +250% (3.5× total income). |
| Opulentia's Blessing | wealth | 5000 | 0.005%/lvl (25%) | 1,000 ⛁ | 2 / 3 | On proc pays 10× block value as a wealth bonus. |
| Legion's Stipend | payday | 10 | Milestone | 50,000 ⛁ | 6 / 30 | Every 100 blocks: pays 1,000 × level as a lump bonus. |
| Publican's Levy | tax_collector | 25 | Passive | 25,000 ⛁ | 7 / 35 | Earns money per online player per break (up to 10 players). |
| Raid on the Aerarium | bank_heist | 1000 | 0.0001%/lvl | 100,000 ⛁ | 8 / 60 | On proc pays 100,000 × level Denarius — the dream jackpot. |
Bank Heist (Raid on the Aerarium) is the rarest jackpot enchant in the game: a 0.0001%/level proc that pays 100,000 × level Denarius. At level 1000 that is a 100,000,000 Denarius payout. See the Bank Heist spotlight for the expected-value math.
Passive Money — Flat & Percent Bonuses
The bread-and-butter income enchants. These fire on every break with no proc chance, making them the most reliable money-per-second. Golden Touch and Golden Rush are percentage multipliers; Dividend, Gladius Strike, and Ceres' Harvest are flat Denarius per break (note the LINEAR cost scaling on several — cheap to push to high levels).
| Enchant | id | Max | Proc | Base cost | P / R | Effect |
|---|---|---|---|---|---|---|
| Golden Touch | golden_touch | 100 | Passive | 2,000 ⛁ | 0 / 1 | +2% block value per level every break. |
| Dividend | dividend | 100 | Passive | 3,000 ⛁ | 0 / 2 | +$10 × level flat Denarius every break. |
| Gladius Strike | gladius_strike | 100 | Passive | 3,000 ⛁ | 0 / 2 | +$15 × level every break (LINEAR cost). |
| Ceres' Harvest | ceres_harvest | 100 | Passive | 3,000 ⛁ | 0 / 2 | +$12 × level every break (LINEAR cost). |
| Foundation Stone | foundation_stone | 200 | Passive | 2,500 ⛁ | 0 / 1 | +$8 × level every break (LINEAR cost). |
| Golden Rush | golden_rush | 50 | Passive | 8,000 ⛁ | 1 / 8 | +5% of block value × level every break. |
| Investment | investment | 200 | Passive | 15,000 ⛁ | 4 / 20 | +0.05% of block value × level as investor income. |
| Treasury | treasury | 100 | Passive | 20,000 ⛁ | 4 / 22 | +1% block value per level (scales with blocks mined). |
| Tax Evasion | tax_evasion | 500 | Passive | 10,000 ⛁ | 2 / 10 | +0.1% of block value per level every break. |
| Helios' Chariot | helios_chariot | 100 | Passive | 5,000 ⛁ | 2 / 10 | +$25 × level every break. |
| Amber Road | amber_road | 100 | Passive | 5,500 ⛁ | 2 / 10 | +$30 × level every break. |
| Amber Route | amber_route | 100 | Passive | 5,500 ⛁ | 2 / 10 | +$32 × level every break. |
| Social Butterfly | social_butterfly | 25 | Passive | 15,000 ⛁ | 2 / 10 | +money per online player per break (up to 10). |
Social Butterfly and Legion's Bonus are the social-income pair: they pay per online player per break (capped at 10 players). On a busy server these quietly out-earn most flat enchants — mine during peak hours.
Proc, Gamble & Jackpot Enchants
These pay out only when their proc fires, but the payouts are large multiples of block value. Coin Flip is the pure 50/50 gamble; Pilum Throw and the various shot/arrow/caravan enchants are reliable mid-tier procs (6–9× block value at ~1%/level); and Mega Jackpot and Ballista Shot are the rare huge-payout procs.
| Enchant | id | Max | Proc | Base cost | P / R | Effect |
|---|---|---|---|---|---|---|
| Coin Flip | coin_flip | 50 | 50% flat | 5,000 ⛁ | 1 / 5 | 50/50 gamble: win to double block value × level. |
| Pluvia Aurea | money_rain | 100 | 0.5%/lvl | 10,000 ⛁ | 3 / 15 | Showers 5× block value × level in Denarius. |
| Oracle's Whisper | fortune_cookie | 50 | Rare | 7,500 ⛁ | 2 / 12 | Rare proc reveals a fortune up to $2,500 × level. |
| Banknote | banknote | 100 | 1%/lvl | 10,000 ⛁ | 2 / 10 | Finds a virtual banknote worth $100 × level. |
| Mega Jackpot | jackpot | 25 | 0.1%/lvl | 50,000 ⛁ | 5 / 25 | Rare proc: hits a $50,000 × level jackpot. |
| Pilum Throw | pilum_throw | 100 | 1%/lvl | 10,000 ⛁ | 1 / 8 | Proc pays 8× block value. |
| Ballista Shot | ballista_shot | 50 | 0.2%/lvl | 45,000 ⛁ | 5 / 25 | Rare proc pays $30,000 × level. |
| Ballista Volley | ballista_volley | 50 | 0.2%/lvl | 44,000 ⛁ | 5 / 25 | Rare proc pays $28,000 × level. |
| Wheat Thrasher | wheat_thrasher | 100 | 1.2%/lvl | 9,000 ⛁ | 1 / 8 | Proc pays 6× block value. |
| Epicurean Pleasure | epicurean_pleasure | 100 | 1.3%/lvl | 8,500 ⛁ | 1 / 8 | Proc pays 4× block value. |
| Cupid's Arrow | cupids_arrow | 100 | 1%/lvl | 9,000 ⛁ | 1 / 8 | Proc pays 7× block value. |
| Eros' Desire | eros_desire | 100 | 0.9%/lvl | 10,000 ⛁ | 1 / 8 | Proc pays 9× block value. |
| Spice Caravan | spice_caravan | 100 | 1.1%/lvl | 10,000 ⛁ | 2 / 10 | Proc pays 8× block value. |
| Spice Merchant | spice_merchant | 100 | 1.1%/lvl | 10,000 ⛁ | 2 / 10 | Proc pays 8× block value. |
| Sacrificial Rite | sacrificial_rite | 100 | 1.1%/lvl | 9,500 ⛁ | 2 / 10 | Proc pays 6× block value. |
| Omen Reading | omen_reading | 100 | 1.2%/lvl | 9,000 ⛁ | 1 / 8 | Proc pays 5× block value on good omen. |
| Tribune's Veto | tribunes_veto | 100 | 1.1%/lvl | 10,000 ⛁ | 2 / 10 | Proc pays 7× block value for the people. |
Milestone Enchants — Every N Blocks
Milestone enchants fire on a fixed block-count interval (every 90, 100, 110, 120, 130, or 150 blocks) and pay a lump sum scaled by level. They reward steady, uninterrupted mining and pair beautifully with mining streaks and area-clear enchants that push your block-count up fast.
| Enchant | id | Max | Proc | Base cost | P / R | Effect |
|---|---|---|---|---|---|---|
| Stipendium | paycheck | 50 | Milestone | 12,000 ⛁ | 3 / 18 | Every 100 blocks: pays $50 × level. |
| Salt Trade | salt_trade | 50 | Milestone | 11,000 ⛁ | 2 / 12 | Every 90 blocks: pays $70 × level. |
| Royal Decree | royal_decree | 50 | Milestone | 13,000 ⛁ | 3 / 15 | Every 110 blocks: pays $110 × level. |
| Wine Cellar | wine_cellar | 50 | Milestone | 14,000 ⛁ | 3 / 15 | Every 150 blocks: sells $100 × level of vintage. |
| Triumph Parade | triumph_parade | 50 | Milestone | 14,000 ⛁ | 3 / 15 | Every 130 blocks: pays $150 × level. |
| Essedus Chariot | essedus_chariot | 50 | Milestone | 13,000 ⛁ | 3 / 15 | Every 120 blocks: pays $120 × level. |
Combo Enchants — Stacking Streaks
Combo enchants add a bonus per consecutive break that grows until you stop mining (the timeout window ranges from 45s to 120s). Usurer's Compound is the flagship — +2%×level per break up to a 5× cap, theoretically the strongest money multiplier in the game for long sessions. Gold Fever and Payroll are the accessible early/mid-game versions.
| Enchant | id | Max | Proc | Base cost | P / R | Effect |
|---|---|---|---|---|---|---|
| Usurer's Compound | compound_interest | 50 | Combo | 40,000 ⛁ | 8 / 50 | +2%×level per consecutive break, cap 5× (60s reset). |
| Gold Fever | gold_fever | 50 | Combo | 8,000 ⛁ | 2 / 10 | +2%×level per break, cap +500% (60s reset). |
| Payroll | payroll | 50 | Combo | 15,000 ⛁ | 3 / 15 | +$10×level×stack per break, stack grows indefinitely (120s). |
| Aqueduct Flow | aqueduct_flow | 50 | Combo | 10,000 ⛁ | 2 / 10 | +1.5%×level per break, cap +800% (120s reset). |
| Aqueduct Network | aqueduct_network | 50 | Combo | 11,000 ⛁ | 2 / 12 | +1.4%×level per break, cap +800% (120s). |
| Secutor Chase | secutor_chase | 50 | Combo | 11,000 ⛁ | 2 / 12 | +1.5%×level per break, cap +700% (50s). |
| Praetor's Edict | praetors_edict | 50 | Combo | 11,500 ⛁ | 2 / 12 | +1.3%×level per break, cap +700% (90s). |
| Gold Bullion | gold_bullion | 50 | Combo | 12,000 ⛁ | 3 / 15 | +1.2%×level per break, cap +800% (100s). |
| Sacred Flame | sacred_flame | 50 | Combo | 11,000 ⛁ | 2 / 12 | +1.8%×level per break, cap +700% (75s). Vestas. |
| Fresco Art | fresco_art | 50 | Combo | 11,000 ⛁ | 2 / 12 | +1.5%×level per break, cap +700% (80s). |
| Dionysus' Revel | dionysus_revel | 50 | Combo | 13,000 ⛁ | 3 / 15 | +2%×level per break, cap +600% (45s). |
Combos reset the moment you stop mining for the timeout window. If you afk, walk to a new vein, or get killed in the PVP Mine, the stack is lost. These enchants are for dedicated, uninterrupted sessions only.
Multiplier Enchants — Passive Block-Value Scaling
The MULTIPLIERS tab. These apply a passive percentage boost to block value on every break, stacking additively with each other and with the Denarius enchants above. Denarius Multiplier (the v1 variant) is the long-tail grind — 1000 max levels at +1% each = up to +1000% (11× total income). The rest are 50–100 level caps with higher per-level percentages.
| Enchant | id | Max | Proc | Base cost | P / R | Effect |
|---|---|---|---|---|---|---|
| Denarius Multiplier | money_multiplier_v1 | 1000 | Passive | 10,000 ⛁ | 0 / 1 | +1% money per level; max +1000% (11× total). |
| Denarius Multiplier | money_multiplier | 100 | Passive | 15,000 ⛁ | 2 / 10 | +1% block value per level, stacks every break. |
| Phalanx | phalanx | 100 | Passive | 14,000 ⛁ | 2 / 12 | +1.5% block value per level every break. |
| Triumvirate | triumvirate | 50 | Passive | 18,000 ⛁ | 3 / 18 | +2% block value per level — weight of three powers. |
| Legion's March | legions_march | 50 | Combo | 11,000 ⛁ | 2 / 12 | +1%×level per break, cap +1000% (90s). |
| Grain Surplus | grain_surplus | 100 | Passive | 10,000 ⛁ | 2 / 10 | +1% block value per level every break. |
| Abundant Yield | abundant_yield | 50 | Passive | 16,000 ⛁ | 3 / 15 | +2% block value per level every break. |
| Nemesis' Balance | nemesis_balance | 100 | Passive | 12,000 ⛁ | 2 / 12 | +1.2% block value per level every break. |
| Demeter's Grain | demeters_grain | 50 | Passive | 17,000 ⛁ | 3 / 15 | +2.5% block value per level. |
| Silk Route | silk_route | 100 | Passive | 14,000 ⛁ | 3 / 15 | +1.5% block value per level every break. |
| Thracian Curve | thracian_curve | 100 | Passive | 13,000 ⛁ | 2 / 12 | +1.8% block value per level every break. |
| Consul's Veto | consuls_veto | 100 | Passive | 14,000 ⛁ | 2 / 12 | +1.7% block value per level every break. |
| Lex Romana | lex_romana | 50 | Passive | 16,000 ⛁ | 3 / 15 | +2.2% block value per level every break. |
| Sacred Chant | sacred_chant | 100 | Passive | 13,000 ⛁ | 2 / 12 | +1.6% block value per level every break. |
| Chariot Race | chariot_race | 100 | Passive | 13,000 ⛁ | 2 / 12 | +1.8% block value per level every break. |
| Pax Romana | pax_romana | 50 | Passive | 18,000 ⛁ | 3 / 15 | +2.5% block value per level every break. |
| Silk Road Trader | silk_road_trader | 100 | Passive | 14,000 ⛁ | 3 / 15 | +1.6% block value per level every break. |
| Roman Arch | roman_arch | 100 | Passive | 11,500 ⛁ | 2 / 10 | +1.4% block value per level every break. |
| Arch Stability | arch_stability | 100 | Passive | 11,000 ⛁ | 2 / 10 | +1% block value per level — the keystone holds. |
| Global Multiplier | bonus_multiplier | 100 | Passive | 20,000 ⛁ | 3 / 15 | +0.5% money and 0.25 Auctoritas per level, compounding. |
| Prestige Multiplier | prestige_multiplier | 50 | Passive | 30,000 ⛁ | 1 / 5 | Scales money income by prestige × 1% per level. |
| Time Multiplier | time_multiplier | 50 | Combo | 18,000 ⛁ | 3 / 15 | Combo grows over 30 min of mining. +1% per level. |
Prestige Multiplier is special: it scales money by your prestige level × 1% per enchant level. A Prestige 8 player with level 50 gets a 400% boost — the only multiplier that grows with your account-wide progress. See Prestige Enchants for the full prestige-gated ladder.
How to Obtain Money Enchants
- The
/enchantmenu — buy with Auctoritas. The DENARIUS and MULTIPLIERS tabs. EXPONENTIAL cost scaling is the default. - Enchant books — apply for free, or fuse two same-level books for +1.
- Crates — drop books at useful levels.
- Auction House — buy from other players with Denarius.
- Voting & rewards — vote parties and milestones include books.
Cost & Economy Notes
All prices are in Auctoritas (tokens). The cheapest money enchants start at 500–3,000 tokens (Fortune, Golden Touch, Foundation Stone, Dividend, Gladius Strike, Ceres' Harvest) and are the right first purchases for a new pickaxe. Mid-tier multipliers run 10,000–20,000; the iconic six (Payday, Bank Heist) and the high-percentage multipliers (Triumvirate, Demeter's Grain, Pax Romana) sit at 18,000+ and scale aggressively.
Because EXPONENTIAL scaling multiplies the cost each level (typically ×1.3–2.0), pushing a single enchant to high levels costs exponentially more tokens than spreading levels across several. A level-50 Fortune at ×1.1 scaling is cheap; a level-50 Triumvirate at ×1.45 is a serious investment.
Strategy — Building a Money Pickaxe
- Buy Fortune and Denarius Boost first. Both are Rank 1, both are passive, and together they form the floor of every money build. Fortune's 10,000 max levels make it a lifetime grind that always pays off.
- Add a flat-income passive. Dividend, Gladius Strike, or Ceres' Harvest (all LINEAR cost) give a guaranteed floor of Denarius per break that smooths out bad proc luck.
- Pick one reliable proc. Pilum Throw (8× at 1%/level) or the equivalent caravan/spice enchants give consistent mid-tier spikes without the variance of a jackpot.
- Layer multipliers. Phalanx, Triumvirate, and Denarius Multiplier stack additively — three +2% enchants at level 50 = +300% on every break.
- Add a combo for marathon sessions. Usurer's Compound (or Gold Fever early) turns a long mining session into a 5× income window — but only if you do not stop.
- Chase the dream last. Bank Heist and Mega Jackpot are fun, but their expected value per token spent is lower than reliable passives. Slot them in once your income floor is solid.
For five complete pickaxe builds (Pure Money Printer, Token Engine, Balanced Grinder, Jackpot Gambler, Marathon Miner), see Enchant Strategy.