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Cell Rental

Rent a private prison cell for weekly Denarius — a dedicated storage location with auto-renewal and teleport.

A cell is a rentable private plot in a dedicated prison-cell world — your own small slice of the empire where you can build, store gear in chests, and AFK safely away from the public mines. Cells are a Denarius sink: you pay weekly rent, and if you can't keep up the cell is released back to the pool. They are the physical, place-based counterpart to the travelling /pv vault.

What a Cell Gives You

Each cell is a small walled plot in the cells world. The default interior is 7×7 blocks, large enough for a few chests, a furnace, a crafting setup, and a bit of decoration. Inside your cell you can:

  • Place storage chests for permanent, location-based item storage.
  • Build and decorate within the rules — your own Roman prison cell.
  • AFK safely, away from the public mines and PVP areas.
  • Teleport home instantly with /cell home.

Cells complement the vault rather than replacing it. Use the vault for gear you carry into the mines; use cell chests for long-term hoards you only touch occasionally.

The Cell World

Cells live in their own world (cells by default), generated with a void generator so cells sit in clean empty space. The world is created on first run if it doesn't exist, so there's nothing for staff to set up. Cells are laid out in a grid: cell 1 is at the origin, and cell IDs run left-to-right, top-to-bottom. With the default 10×10 grid there are exactly 100 cells available.

Config KnobDefaultWhat it controls
cells.rent-cost50,000Denarius charged per rental period (one week by default).
cells.rent-duration-hours168How long one rental lasts — 168 hours = exactly one week.
cells.rows × cells.cols10 × 10Total cell capacity — 100 cells available on the server.
cells.cell-size7Interior buildable size of each cell, in blocks.
cells.worldcellsThe dedicated world cells live in (auto-created on first run).

How to Rent a Cell

  1. Pick a free cell ID between 1 and 100.
  2. Run /cell rent <id>. The cell must be unoccupied and you must not already own one.
  3. 50,000 Denarius is withdrawn from your wallet and the cell is yours for one week (168 hours).
  4. You are teleported straight to your new cell — ready to build.

You can only own one cell at a time. Trying to rent a second is refused until you /cell abandon the first. The cell ID must also be unoccupied — if another player holds it, you'll see "Cell X is already occupied."

Weekly Upkeep and Auto-Renewal

Rent is due every 168 hours (one week). A background task runs every hour and inspects every cell whose rented_until has passed. For each expired cell, it tries to auto-renew:

  1. It checks the owner's offline Denarius balance.
  2. If they have at least the rent cost, the cost is withdrawn and the cell is renewed for another full week.
  3. If they don't, the cell is released back to the pool (eviction).

If the player is online when renewal (or eviction) happens, they get an in-chat message. The auto-renew check works for offline players too — the balance check and withdrawal both handle offline UUIDs, so your cell stays yours even when you're not logged in.

Cell StateWhat it means
Rent activeYou have a cell and time remaining. Use /cell home to teleport.
Auto-renew successRent expired but you had enough Denarius — the period renews silently.
Auto-renew fail (eviction)Rent expired and your balance was too low — the cell is released and you are notified.
AbandonedYou ran /cell abandon — the cell is immediately free for another player.

Abandoning a Cell

To give up a cell voluntarily, run /cell abandon. The cell is immediately freed and another player can rent it. There's no refund for the remaining days, so time an abandon close to a renewal date if you can. Always empty your chests first — items left in an abandoned cell are not auto-returned to you.

Teleporting Home

/cell home warps you straight to your cell from anywhere in the server. If you don't have a cell, the command tells you so. There's a short warm-up (a few seconds) and the usual combat-tag rules apply — you can't teleport while tagged from a recent PvP hit. The teleport lands you at the centre of your cell plot.

Cells vs Vault vs Sarcina

Cells round out Imperium's three storage systems. Each has a niche:

StorageHoldsHow to access
SarcinaMined blocks only — auto-sold by /sellall./backpack
Vault (/pv)Items you carry across sessions; travels with you./pv
Cell chestsPermanent physical storage in your plot. Stays put.Walk to your cell — /cell home

Use the vault for gear you mine with; use cell chests for long-term hoards, collections, and backup kits. Many players keep a full backup set of armor in a cell chest so a PVP death never leaves them empty-handed.

Command Reference

CommandWhat it does
/cell rent <id>Rent the cell with the given ID (1 to maxCells) for one week, paid in Denarius.
/cell homeTeleport to your rented cell from anywhere.
/cell abandonVoluntarily release your cell (frees it for someone else to rent).
/cell infoShow your current cell ID and when rent is next due.

The cell system is intentionally lightweight — there's no GUI. Rent, home, abandon, and info cover the whole lifecycle. Type /cell info regularly to keep an eye on your next renewal date.

Tips

  1. Keep a Denarius cushion. Auto-renewal only works if you have 50,000 in your balance when the cycle ends — keep a buffer.
  2. Empty before you abandon. Abandoning doesn't refund or return items. Sweep your chests first.
  3. Back up rare gear. A cell chest with a spare pickaxe and armor is your insurance policy against PVP deaths.
  4. Pick a cell near the spawn of the cells world. Lower IDs are closer to the entry; handy if you visit often.
  5. Use it for AFK sessions. Cells are private and safe — far better than AFKing at spawn or in a mine.
  6. Coordinate with your legion. Some legions use a member's cell as a meeting hall or shared staging area.
  7. Watch the renewal hour. The upkeep task runs hourly, so your cell is checked at most an hour after it expires — usually much less.

A cell is the cheapest permanent base in Imperium. For the price of a moderate mining session per week, you get a private, teleport-accessible, buildable plot that survives across logins. It's the foundation of any serious long-term playthrough.