Tags
Roman chat prefixes earned through play — equip one to show off your standing.
Tags are Roman-themed chat prefixes you can unlock and equip to show off your standing in the empire. A tag is a short bracketed label (like [Fossor] or [Aurarius]) that appears in front of your name in chat and on the tab list. They are purely cosmetic — no stat bonuses — but they are the most visible way to broadcast what you have achieved, which donor tier you hold, or which legion you represent.
The tag system is built around definitions (the catalog of every tag, with its display text and rarity) and ownership (which tags you personally have unlocked). You can own dozens of tags but only ever have one active at a time. Pick the one that fits the moment and equip it.
The Eleven Rarity Tiers
Every tag belongs to exactly one rarity tier. The tier drives the color the tag appears in (the system applies it automatically), and it groups tags in the picker GUI so you can browse by prestige level.
| Rarity | Color | Where It Comes From |
|---|---|---|
| Common | Gray | Default and early-game tags (Prisoner, Fossor, Tiro). |
| Uncommon | Green | Mid-tier play tags (Aurarius, Gemmarius, Noctua). |
| Rare | Blue | Harder unlocks and milestones. |
| Epic | Dark Purple | High-effort achievements. |
| Legendary | Gold | Top-tier, prestigious tags. |
| Prestige | Light Purple | Tied to the prestige system. |
| Donor | Aqua | Supporter-rank tags. |
| Staff | Red | Admin and moderator tags. |
| Seasonal | Yellow | Festival and holiday event tags. |
| Legion | Dark Aqua | Legion-rank and guild tags. |
| Achievement | Dark Green | Earned through specific accomplishments. |
The order bands in the config file (tags.yml) follow a convention — Common is 1–9, Uncommon 10–19, and so on up through 100+ for Achievement tags — but the rarity field itself is the authoritative tier.
Sample Common & Uncommon Tags
These are the tags most players encounter first. They are themed around Roman roles and virtues, and they are auto-unlocked when you have the matching permission node:
| Tag (as shown in chat) | Rarity | ID |
|---|---|---|
| [Prisoner] | Common | prisoner |
| [Fossor] | Common | miner |
| [Operarius] | Common | grinder |
| [Industria] | Common | hustle |
| [Tiro] | Common | rookie |
| [Manus Ferrea] | Uncommon | iron_fist |
| [Aurarius] | Uncommon | gold_rush |
| [Gemmarius] | Uncommon | diamond_cutter |
| [Noctua] | Uncommon | night_owl |
The display text uses MiniMessage formatting, so fancier tags can include gradients, bold, and multi-color brackets — the Legendary, Donor, and Seasonal tags tend to be the most visually elaborate.
How to Unlock Tags
There are two paths to owning a tag, and both can apply to the same player:
- Permission-based (automatic). Every tag has a permission node (default
imperiummc.tag.<id>). When you join the server, the system scans every tag definition and auto-unlocks any tag whose permission you hold. This is how donor ranks, legion ranks, and achievement plugins grant tags without manual work. - Admin-granted (manual). An admin with
imperiummc.admin.tagscan give or revoke any tag from any player using/tags admin give <player> <tagId>. This is how event rewards and one-off gifts are handed out.
Permission tags refresh on every login. If you earn a rank or achievement that grants a new permission while you are offline, the matching tag is unlocked the moment you rejoin.
The /tags Command Family
| Command | What It Does |
|---|---|
/tags | Open the tag picker GUI — browse every tag you own and click to equip. |
/tags equip <id> | Equip a tag by its ID (alias: /tags set). Fails if you don't own it. |
/tags remove | Clear your active tag (alias: /tags clear). |
/tags list [page] | Paginated chat list of every tag you have unlocked, with your active one marked. |
/tags admin give <player> <id> | Admin: grant a tag to a player. |
/tags admin revoke <player> <id> | Admin: remove a tag from a player. |
Running /tags with no argument (or any unknown argument) opens the GUI, so the command is forgiving. The GUI is the recommended way to browse — it shows tags grouped by rarity with their full formatting applied.
Equipping & Clearing
You can only have one active tag at a time. Equipping a new one replaces the old one instantly. The change saves asynchronously, so your active tag persists across logouts and server restarts.
If you ever want to go tag-less (some players prefer a clean chat name), /tags remove clears your active tag without affecting which tags you own. You can re-equip any owned tag at any time.
The system also guards against accidental loss: if an admin revokes the tag you currently have equipped, your active tag is cleared automatically so you are not left showing a tag you no longer own.
Tags & Collections
Owning tags feeds into the broader collections system. When you are granted a new tag (via admin command), your collection milestones are re-evaluated — so chasing rare tags can also unlock collection rewards. Offline grants are reconciled the next time you log in, so you never miss a milestone.
Tips for Tag Collectors
- Browse the GUI often. New donor ranks, legion promotions, and achievements can unlock tags silently — check
/tagsafter any milestone. - Match your tag to the moment. A Seasonal tag during a festival, a Legion tag during a guild event, or an Achievement tag to flex a new record.
- Higher rarity = more flex. Legendary, Prestige, and Achievement tags are the rarest — equip them when you want to stand out.
- Participate in seasonal events. Many Seasonal-rarity tags are only earnable during festivals and holidays, and they disappear from the pool when the event ends.
- Climb your legion ranks. Legion tags are gated by guild rank, so advancing in your legion unlocks progressively fancier tags.
- Support the server. Donor-rarity tags are tied to supporter tiers and tend to be the most visually elaborate.
Tags are the simplest, most visible cosmetic in Imperium — and because they are granted via permissions, you will often unlock new ones just by playing the rest of the game. Make a habit of checking /tags after every rank-up, prestige, or event.
Quick Reference
| Fact | Detail |
|---|---|
| Rarity tiers | 11 (Common → Achievement) |
| Active tags | One at a time |
| Unlock paths | Permission node (auto) or admin grant |
| Storage | Per-player, persisted in tags_data.yml |
| Definitions file | tags.yml (reloaded with /ImperiumMC reload) |
| Main command | /tags (opens the picker GUI) |