Seasons
Six-month competitive periods that reset the climb — rank, prestige, and balances — while AUREUS, cosmetics, and achievements persist.
Imperium runs in seasons - roughly six-month competitive periods (180 days) that reset the climb while preserving everything that makes you you. Rank, prestige, balances, and the pickaxe economy restart; AUREUS, cosmetics, achievements, and your social ties do not. When a season ends, the strongest finishers are recorded in the Season Hall and everyone's final prestige converts into a permanent heritage reward for the next era.
What Resets, What Persists
| System | At season end |
|---|---|
| Rank | Reset to Rank 1 - the season climb is the game. |
| Prestige | Reset to P0 (season-scoped). |
| Denarius / Auctoritas / Civitas | Reset to the starting grant ($10,000 and a fresh purse). |
| Pickaxe | Level 1, no enchants - the token economy resets with it. |
| Story progress | Back to chapter 1, with "Echo" fast-track flags for chapters you finished (3× objective speed, 20% rewards on replay). |
| Legion level & bank | Reset to level 1 - but membership survives intact. |
| Crate pity counters | Wiped - fresh luck for the new season. |
| AUREUS | Never touched. Premium currency is real money; resets do not go near it. |
| Cosmetics | Persist - purchases and earned status stay. |
| Achievements, codex, playtime, lifetime blocks | Persist - your identity and meta-progression. |
Heritage - Your Reward for the Climb
Your final prestige at season end locks in a cumulative heritage band for the next season (as of Sept 2026):
| Final prestige | Heritage |
|---|---|
| P0 | Veteran title + 25,000 Civitas. |
| P1–P2 | + bronze laurel cosmetic + a line of starter crate keys. |
| P3–P4 | + silver laurel + more keys + 2% permanent earn multiplier. |
| P5–P6 | + gold laurel + more keys + 4% earn multiplier. |
| P7+ | + triumphal crown + Consul keys + 6% earn multiplier + your name in the Season Hall. |
Every band includes everything below it. The earn multiplier applies to Denarius income all season - the long-shadow reward for a strong previous era.
The Season Hall & Checking In
Season history is recorded per player and per legion - final prestige, rank, blocks, playtime, completed chapters - and shown in the Season Hall for the top finishers. In game, /season shows the current season name, your sell multiplier, and badge bonuses (each season badge adds +1% sell, capped at +15%).
The reset is deliberate. Seasons exist so the ladder stays competitive for new citizens without wiping the account: a fresh player in month one of a season races against veterans running on heritage bonuses, not against three-year-old pickaxes. Spend down your Denarius before the horn - balances reset to the starting grant, and AUREUS is the only vault the reset will not open.