Mining Enchants
Every Utility, Explosions, Lasers, Energy, Cosmic & Dimensional enchant — area mining, lasers, veins, and the deepest-layer clears.
Mining enchants change how and how much you mine. Instead of paying out currency, they clear area, mine veins, fire lasers, and bend time itself. They are the throughput enchants - the ones that turn a single block break into a 3×3, a 15×15, or a full layer. Every mining enchant is bought with Auctoritas (tokens) from the /enchant menu under its category tab.
This page is the complete reference for the seven categories that affect mining output - Utility, Explosions, Lightning, Lasers, Energy, Cosmic, and Dimensional. For pure income enchants see Money Enchants; for token-farming see Token Enchants; for the mythic endgame blasts (supernova, cosmic storm, singularity) see Legendary Enchants.
How to Read These Tables
Each row gives the player-facing Roman name (with the config id used by /enchant give and enchant books), the max level, the proc chance at max (or Passive/Milestone/Pulse), the base Auctoritas cost for level 1, and the unlock prestige / rank gate (players must meet both). The final column is the plain-English effect.
Proc chance is per block break. Passive means it fires every break; Milestone fires every N blocks; Pulse arms on a timer. Numbers in parentheses after a proc are the capped max-level chance. Costs scale polynomially (base × levelmultiplier, mostly ×1.2-1.3) - level 10 of a 10,000-base enchant costs roughly 16× the level-1 price, not 10×.
Which mines do these work in? Mining enchants fire in all public rank-gated mines and the PVP Mine. The PVP-only combat enchants (damage procs like mine_bomb) only fire inside the PVP Mine region - see Combat Enchants.
Utility - Passive Buffs & Area Clears
The workhorse category (20 enchants). Haste and Speed are the two cheapest early wins (both Rank 2); the movement kit (Night Vision, Leap, Tunnel Bore, Stairmaster) makes deep mining humane; Vein Miner and Excavator are the surprisingly low-gated area-clearers (both Rank 3); and the Jackhammer is the prestige-8 capstone.
| Enchant | id | Max | Proc | Base cost | P / R | Effect |
|---|---|---|---|---|---|---|
| Vulcan's Precision | efficiency | 150 | Passive | 10,000 ⛁ | 7 / 26 | Haste plus vanilla Efficiency on the pickaxe; amplifier scales with level. |
| Mercury's Swiftness | haste | 5 | Passive | 15,000 ⛁ | 0 / 2 | Permanent Haste while mining; level scales the amplifier (I-V). |
| Mercury's Stride | speed | 5 | Passive | 10,000 ⛁ | 0 / 2 | Permanent Speed while mining; level scales the amplifier. |
| Pluto's Sight | night_vision | 1 | Passive | 5,000 ⛁ | 0 / 1 | Grants Night Vision - see in the darkest mines. |
| Vesuvius' Leap | jump_boost | 5 | Passive | 5,000 ⛁ | 0 / 1 | Grants Jump Boost - reach higher ore veins. |
| Scribe of Alexandria | experience | 50 | Passive | 5,000 ⛁ | 0 / 4 | Grants 1 XP per level per block mined. |
| Vulcan's Forge | auto_smelt | 1 | Passive | 20,000 ⛁ | 0 / 1 | Automatically smelts raw ore drops into ingots. |
| Hermes' Hand | telekinesis | 1 | Passive | 15,000 ⛁ | 0 / 1 | Mined blocks go straight to your inventory. |
| Cuniculum Bore | tunnel_bore | 3 | Passive | 8,000 ⛁ | 0 / 5 | Every break extends a walkable 1×2 tunnel in your look direction; level 3 auto-shapes stairs down. |
| Stairmaster | stairmaster | 1 | Passive | 12,000 ⛁ | 0 / 6 | Breaking a block below your feet auto-carves the next stair tread - dig shafts you can walk out of. |
| Tabellarius | courier | 3 | Passive | 40,000 ⛁ | 0 / 10 | When the Sarcina passes 80% capacity, half the load auto-sells at 90/95/100% by level. |
| Bulla Vacua | void_pocket | 1 | Toggle | 60,000 ⛁ | 0 / 18 | Sneak + right-click air to toggle: everything mined voids straight to Denarius at 85% - the Sarcina never fills. |
| Centurion's Instinct | vein_miner | 3 | 10%/lvl (30%) | 75,000 ⛁ | 0 / 3 | BFS flood-mines the entire connected vein of the same block. |
| Legionary Excavation | excavator | 3 | Passive | 60,000 ⛁ | 0 / 3 | Mines a wide panel in your look direction; width scales with level. |
| Titan's Hammer | jackhammer | 150 | 0.05%/lvl | 75,000 ⛁ | 8 / 90 | On proc, clears the entire horizontal layer of the mine at your Y. |
| Janus' Key | key_finder | 20 | 25%+1.5%/lvl (55%) | 40,000 ⛁ | 2 / 95 | Discovers a random crate key while mining. |
| Fortuna's Pouch | pouch_finder | 20 | Scales | 35,000 ⛁ | 2 / 43 | Discovers a virtual reward pouch while mining. |
| Stoic Resolve | stoic_resolve | 100 | Passive | 9,000 ⛁ | 4 / 61 | Passive +0.8% block value per level. |
| Vestal's Prayer | vestals_prayer | 100 | Passive | 9,000 ⛁ | 4 / 64 | Passive +0.9% block value per level. |
| Road Construction | road_construction | 50 | Milestone | 12,500 ⛁ | 2 / 56 | Every 95 blocks, paves $85 × level in Denarius. |
Jackhammer (Titan's Hammer) is the capstone of this category - on proc it clears the entire horizontal layer of the mine at your Y. Its shop cap is level 150 (a 7.5% proc); see the Jackhammer spotlight for the full breakdown.
Explosions - Area Blasts
Explosions trade single-block precision for raw throughput. Onager Strike (Rank 6) is the reliable passive area-mine; Catacomb Delve goes vertical on a cheap 0.5%/level roll; Chain of Vulcan spawns secondary blasts; Quarry Pulse rewards timing; and Nuke (Vesuvius) is the legendary every-break sphere whose unreachable level-1000 form wipes the entire mine.
| Enchant | id | Max | Proc | Base cost | P / R | Effect |
|---|---|---|---|---|---|---|
| Vesuvius | nuke | 150 | Passive | 50,000 ⛁ | 8 / 87 | Every break also clears a sphere (radius = level ÷ 20, cap 8); level 1000 wipes and resets the whole mine. |
| Onager Strike | explosive | 10 | Passive | 45,000 ⛁ | 0 / 6 | Mines a (2×lvl+1)² horizontal square around each broken block. |
| Catacomb Delve | depth_charge | 100 | 0.5%/lvl (50%) | 5,000 ⛁ | 0 / 7 | Mines a column 2×(level÷10) blocks deep below the broken block. |
| Chain of Vulcan | chain_reaction | 10 | 40%/lvl (90%) | 70,000 ⛁ | 1 / 44 | Triggers a secondary 3×3 explosion at a random adjacent block. |
| Quarry Pulse | quarry_pulse | 5 | Pulse | 30,000 ⛁ | 0 / 12 | Every 45s your next break shears a (1+lvl)² slab at your Y level. |
Nuke is a passive, not a proc - despite what its in-game tooltip says, the sphere fires on every break (radius = level ÷ 20, capped at 8). Full details in the Nuke spotlight.
Lightning - Vein Floods & Storms
Jupiter's Wrath uses a BFS flood-fill to mine an entire connected ore vein (up to 250 blocks at level 5) with lightning visual effects - and it unlocks at Rank 4, far earlier than most players expect. Neptune's Tempest is a milestone that periodically clears a 7×7 area and pays a fat $50,000 × level bonus.
| Enchant | id | Max | Proc | Base cost | P / R | Effect |
|---|---|---|---|---|---|---|
| Jupiter's Wrath | zeus_wrath | 5 | 3%/lvl (15%) | 80,000 ⛁ | 0 / 4 | BFS flood-mines a connected vein up to 50 × level blocks with lightning VFX. |
| Neptune's Tempest | storm_surge | 10 | Milestone | 70,000 ⛁ | 1 / 47 | Every ~200/level breaks: clears a 7×7 area + pays $50,000 × level. |
Lasers - Directional Tunnels
Apollo's Beam is the only laser enchant, and it is a good one: on a flat 15% proc it fires a 3×3 cross-section tunnel of level × 5 blocks in whatever direction you are looking. Aim down to clear depth, aim along a vein to extend it.
| Enchant | id | Max | Proc | Base cost | P / R | Effect |
|---|---|---|---|---|---|---|
| Apollo's Beam | laser | 25 | 15% flat | 65,000 ⛁ | 6 / 63 | Fires a 3×3 cross-section tunnel of level × 5 blocks in your look direction. |
Energy - Cube Collapses & Heat
Energy enchants collapse space around your break point. Chasm of Orcus passively destroys a full 3×3×3 cube - 27 blocks - on every break. Jupiter's Spark layers a flat money bonus on top of your base income. Cor Ignis runs a heat gauge: mine fast to ride the +50-75% payout redline, idle to cool, and avoid the 100-heat vent.
| Enchant | id | Max | Proc | Base cost | P / R | Effect |
|---|---|---|---|---|---|---|
| Chasm of Orcus | void_rift | 12 | Passive | 80,000 ⛁ | 3 / 36 | Collapses a 3×3×3 cube around each broken block. |
| Jupiter's Spark | power_surge | 15 | Passive | 60,000 ⛁ | 3 / 33 | Earns 20 × level extra money per break on top of base income. |
| Cor Ignis | furnace_heart | 5 | Passive (heat) | 25,000 ⛁ | 0 / 15 | +1 heat per break (2 near lava), cooling 1 per 3s idle; 50+ heat pays +50-75% by level, 100 heat VENTS (payouts freeze 10s). |
Cosmic - Milestone Mega-Blasts
The cosmic tier is for the truly devoted. Aetna's Fury detonates a 15×15 area - 225 blocks - every 400 blocks mined (scaled by level), and pays a $20,000 × level bonus on top. At Rank 9 it is an early-ish luxury, not an endgame gate.
| Enchant | id | Max | Proc | Base cost | P / R | Effect |
|---|---|---|---|---|---|---|
| Aetna's Fury | nebula_blast | 5 | Milestone | 120,000 ⛁ | 0 / 9 | Every 400/level breaks: detonates a 15×15 blast + $20,000 × level. |
Dimensional - Rifts & Time Bends
Dimensional enchants break the rules of space and time. Rift of Dis opens a rift to mine a 3×3 area at a random location in the mine - great for hitting ores you cannot reach (and Rank 3, so it arrives early). Saturn's Time grants a burst of Haste + Speed + Jump for 5 seconds.
| Enchant | id | Max | Proc | Base cost | P / R | Effect |
|---|---|---|---|---|---|---|
| Rift of Dis | wormhole | 3 | 50%/lvl | 90,000 ⛁ | 0 / 3 | Opens a rift to mine a 3×3 area at a random mine location. |
| Saturn's Time | time_warp | 10 | 5%/lvl (50%) | 70,000 ⛁ | 1 / 51 | Bends time: massive Haste+Speed+Jump for 5 seconds. |
How to Obtain Mining Enchants
All mining enchants can be acquired through the same channels:
- The
/enchantmenu - buy directly with Auctoritas. This is the primary path. Costs scale polynomially (see the note above). - Enchant books - apply a book to your pickaxe for free, or fuse two same-level books for +1 (Denarius cost + failure risk above level 5).
- Crates - the Libellus Armorum crate drops enchant books directly.
- Auction House - buy books from other players with Denarius.
- Voting & rewards - vote parties and milestones can include books.
Cost & Economy Notes
Mining enchants are priced in Auctoritas (tokens), not Denarius. The base-cost column is the level-1 price; with POLYNOMIAL scaling each level costs base × levelmultiplier (typically 1.2-1.3), so pushing a single enchant to high levels is far more expensive than spreading levels across several.
Because mining enchants do not pay currency (they clear blocks), they are indirect income: more blocks cleared = more money enchants firing per second. Always pair a strong area-clear (Onager Strike, Vein Miner, Jackhammer) with strong money multipliers (Fortune, Denarius Boost) - neither is impressive alone.
Strategy - Building an Area-Clear Pickaxe
- Start with speed and QoL. Haste + Speed (Rank 2), Night Vision, Leap, Tunnel Bore, and Stairmaster are cheap and make every other enchant better by increasing your blocks-per-second and survivability.
- Add area clears early - they are low-gated. Vein Miner, Excavator, and Rift of Dis all unlock at Rank 3; Onager Strike at Rank 6; Catacomb Delve at Rank 7. Jupiter's Wrath (Rank 4) is the sleeper pick of the whole tree.
- Automate the loop mid-game. Tabellarius (auto-sell at 80% Sarcina) and Bulla Vacua (void-to-cash) remove the sell round-trip entirely.
- Cap with the prestige tier. At Prestige 3+ add Chasm of Orcus and Jupiter's Spark; at Prestige 6 Apollo's Beam; at Prestige 8 the Jackhammer (Rank 90) and Nuke (Rank 87) become the centerpiece.
- Do not forget income. The fastest mine-clear in the world earns nothing without Money Enchants on the same pickaxe. Reserve at least half your enchant slots for multipliers.
Quick Reference - Best in Slot by Tier
| Tier | Must-have mining enchants | Why |
|---|---|---|
| Early (P0, R1-10) | Haste, Speed, Night Vision, Leap, Vein Miner, Excavator, Rift of Dis, Jupiter's Wrath, Tunnel Bore, Onager Strike, Catacomb Delve, Stairmaster | Speed + the surprisingly early area clears. Everything here gates at Rank 1-7. |
| Mid (P1-P5) | Quarry Pulse, Cor Ignis, Tabellarius, Bulla Vacua, Chain of Vulcan, Neptune's Tempest, Saturn's Time, Jupiter's Spark, Chasm of Orcus | Pulses, heat, logistics automation, and the first cube collapse. Ranks 10-51. |
| Upper-mid (P6-P7, R56-72) | Road Construction, Stoic Resolve, Vestal's Prayer, Apollo's Beam, Crystal-family passives, Vulcan's Precision (Efficiency) | Percent-block-value stacking and the laser; Efficiency finally arrives at P7/R26. |
| Endgame (P8, R84+) | Jackhammer (maxed), Nuke, Civitas Storm | Full-layer clears and every-break spheres - the legendary tier at R87-R90. |
For the mythic-tier endgame blasts that pay all three currencies at once - Supernova, Cosmic Storm, Singularity - see Legendary Enchants.