Mining Enchants
Every Utility, Explosions, Lasers, Energy, Cosmic & Dimensional enchant — area mining, lasers, veins, and the deepest-layer clears.
Mining enchants change how and how much you mine. Instead of paying out currency, they clear area, mine veins, fire lasers, reset whole mines, and bend time itself. They are the throughput enchants — the ones that turn a single block break into a 3×3, a 15×15, or even a full-mine clear. Every mining enchant is bought with Auctoritas (tokens) from the /enchant menu under its category tab.
This page is the complete reference for every mining-category enchant: the six in-game categories that affect mining output — Utility, Explosions, Lightning, Lasers, Energy, Cosmic, and Dimensional. For pure income enchants see Money Enchants; for token-farming see Token Enchants; for the mythic endgame blasts (supernova, cosmic storm, singularity) see Legendary Enchants.
How to Read These Tables
Each row gives the player-facing Roman name (with the config id used by /enchant give and enchant books), the max level, the proc chance at max (or Passive/Milestone/Combo), the base Auctoritas cost for level 1, and the unlock prestige / rank gate (players must meet both). The final column is the plain-English effect.
Proc chance is per block break. Passive means it fires every break (proc-chance: 1.0); Milestone fires every N blocks; Combo stacks on consecutive breaks then resets after a short idle window. Numbers in parentheses after a proc are the capped max-level chance.
Which mines do these work in? Mining enchants fire in all public rank-gated mines and the PVP Mine. The PVP-only combat enchants (Explosive-style damage procs like mine_bomb) only fire inside the PVP Mine region — see Combat Enchants.
Utility — Passive Buffs & Area Clears
The workhorse category. Efficiency, Haste, and Speed are the three early-game must-buys (all available from Rank 1) — they make every other enchant better by increasing your blocks-per-second. Vein Miner, Excavator, and the Jackhammer are the area-clearers that define a mid/late-game pickaxe.
| Enchant | id | Max | Proc | Base cost | P / R | Effect |
|---|---|---|---|---|---|---|
| Efficiency · Vulcan's Precision | efficiency | 500 | Passive | 10,000 ⛁ | 0 / 1 | Grants Haste (I→V by level) and vanilla Efficiency on the pickaxe. |
| Haste · Mercury's Swiftness | haste | 5 | Passive | 15,000 ⛁ | 0 / 1 | Permanent Haste while mining; amplifier scales with level. |
| Speed · Mercury's Stride | speed | 5 | Passive | 10,000 ⛁ | 0 / 1 | Permanent Speed effect while mining; amplifier scales. |
| Night Vision · Miner's Sight | night_vision | 1 | Passive | 5,000 ⛁ | 0 / 2 | Grants Night Vision — see in the darkest mines. |
| Leap | jump_boost | 5 | Passive | 5,000 ⛁ | 0 / 2 | Grants Jump Boost — reach higher ore veins. |
| Scholar | experience | 50 | Passive | 5,000 ⛁ | 0 / 2 | Grants 1 XP per level per block mined. |
| Auto-Smelt · Vulcan's Forge | auto_smelt | 1 | Passive | 20,000 ⛁ | 2 / 10 | Automatically smelts raw ore drops into ingots. |
| Telekinesis · Hermes' Hand | telekinesis | 1 | Passive | 15,000 ⛁ | 1 / 5 | Mined blocks go straight to your inventory. |
| Vein Miner · Centurion's Instinct | vein_miner | 3 | 10%/lvl (30%) | 75,000 ⛁ | 8 / 65 | BFS flood-mines the entire connected vein of the same block. |
| Excavator · Legionary Excavation | excavator | 3 | Passive | 60,000 ⛁ | 8 / 55 | Mines a wide panel in your look direction; width scales with level. |
| Jackhammer · Titan's Hammer | jackhammer | 1000 | 0.05%/lvl (50%) | 75,000 ⛁ | 8 / 80 | Mines the entire horizontal layer of the mine instantly. |
| Key Finder · Janus' Key | key_finder | 20 | 25%+1.5%/lvl (55%) | 40,000 ⛁ | 7 / 35 | Discovers a random crate key while mining. |
| Pouch Finder · Fortuna's Pouch | pouch_finder | 20 | Scales | 35,000 ⛁ | 8 / 40 | Discovers a virtual reward pouch while mining. |
| Testudo Formation | testudo_formation | 50 | Combo | 12,000 ⛁ | 2 / 10 | Combo: +2% block value per consecutive break, cap +500% (60s reset). |
| Roman Concrete | roman_concrete | 100 | Passive | 9,000 ⛁ | 1 / 5 | Passive +0.5% block value per level. |
| Opus Caementicium | opus_caementicium | 100 | Passive | 9,500 ⛁ | 1 / 5 | Passive +0.7% block value per level. |
| Road Builder | road_builder | 50 | Milestone | 12,000 ⛁ | 3 / 15 | Milestone: every 100 blocks paves $80×level. |
| Road Construction | road_construction | 50 | Milestone | 12,500 ⛁ | 3 / 15 | Milestone: every 95 blocks paves $85×level. |
| Hermes' Caduceus | hermes_caduceus | 50 | Milestone | 12,000 ⛁ | 3 / 15 | Milestone: every 60 blocks delivers $90×level. |
| Stoic Resolve | stoic_resolve | 100 | Passive | 9,000 ⛁ | 2 / 10 | Passive +0.8% block value per level. |
| Vestal's Prayer | vestals_prayer | 100 | Passive | 9,000 ⛁ | 2 / 10 | Passive +0.9% block value per level. |
| Hypocaust Heating | hypocaust_heating | 100 | Passive | 9,000 ⛁ | 2 / 10 | Passive +0.8% block value per level. |
| Lighthouse Beacon | lighthouse_beacon | 100 | Passive | 9,000 ⛁ | 2 / 10 | Passive +0.9% block value per level. |
| Laurel Wreath | laurel_wreath | 100 | Passive | 10,000 ⛁ | 2 / 10 | Passive +1% block value per level. |
| Plow Master | plow_master | 50 | Combo | 10,000 ⛁ | 2 / 10 | Combo: +1% per level per break, cap +600% (60s). |
Jackhammer (Titan's Hammer) is the capstone of this category — it mines the entire horizontal layer of the mine on proc. At max level (1000) that is a 50% proc chance, meaning half your breaks clear a full layer. See the Jackhammer spotlight for the full breakdown.
Explosions — Area & Mine Resets
Explosions trade single-block precision for raw throughput. Explosive is the reliable passive area-mine; Depth Charge goes vertical; Chain Reaction spawns secondary blasts; and Nuke (Vesuvius) is the legendary full-mine reset that refills the entire mine on a lucky proc.
| Enchant | id | Max | Proc | Base cost | P / R | Effect |
|---|---|---|---|---|---|---|
| Nuke · Vesuvius | nuke | 1000 | 0.002%/lvl (2%) | 50,000 ⛁ | 8 / 55 | On proc, triggers a full mine reset (refills the mine). |
| Explosive · Onager Strike | explosive | 10 | Passive | 45,000 ⛁ | 5 / 25 | Mines a (2×lvl+1)² horizontal square around each broken block. |
| Depth Charge · Catacomb Delve | depth_charge | 10 | 30%/lvl (90%) | 50,000 ⛁ | 8 / 50 | Mines a column 2×level blocks deep below the broken block. |
| Chain Reaction · Chain of Vulcan | chain_reaction | 10 | 40%/lvl (90%) | 70,000 ⛁ | 8 / 70 | Triggers a secondary 3×3 explosion at a random adjacent block. |
Nuke does not just clear blocks — it triggers a full mine reset, refilling the mine as if it had been mined out. This is enormous for marathon miners who never want to leave a vein. Full details in the Nuke spotlight.
Lightning — Vein Floods & Storms
Lightning enchants are the prestige-8, rank-85+ tier of vein-clearing. Zeus's Wrath uses a BFS flood-fill to mine an entire connected ore vein (up to 250 blocks at level 5) with lightning visual effects. Storm Surge is a milestone that periodically clears a 7×7 area and pays a fat $50,000×level bonus.
| Enchant | id | Max | Proc | Base cost | P / R | Effect |
|---|---|---|---|---|---|---|
| Zeus' Wrath · Jupiter's Wrath | zeus_wrath | 5 | 3%/lvl (15%) | 80,000 ⛁ | 8 / 100 | BFS flood-mines a connected vein up to 50×level blocks with lightning VFX. |
| Storm Surge · Neptune's Tempest | storm_surge | 10 | Milestone | 70,000 ⛁ | 8 / 85 | Every ~200/lvl breaks: clears 7×7 area + pays $50,000×level. |
Lasers — Directional Tunnels
Apollo's Beam is the only laser enchant, and it is a good one: on a flat 15% proc it fires a 3×3 cross-section tunnel of level × 5 blocks in whatever direction you are looking. Aim down to clear depth, aim along a vein to extend it. Pairs beautifully with Jackhammer for layer-plus-tunnel coverage.
| Enchant | id | Max | Proc | Base cost | P / R | Effect |
|---|---|---|---|---|---|---|
| Laser · Apollo's Beam | laser | 25 | 15% flat | 65,000 ⛁ | 8 / 80 | Fires a 3×3 cross-section tunnel of level×5 blocks in your look direction. |
Energy — Cube Collapses & Power Bonuses
Energy enchants collapse space around your break point. Void Rift (Chasm of Orcus) passively destroys a full 3×3×3 cube — 27 blocks — on every single break, scaling with level. Power Surge layers a flat money bonus on top of your base income per break.
| Enchant | id | Max | Proc | Base cost | P / R | Effect |
|---|---|---|---|---|---|---|
| Void Rift · Chasm of Orcus | void_rift | 12 | Passive | 80,000 ⛁ | 8 / 75 | Collapses a 3×3×3 cube around each broken block. |
| Power Surge · Jupiter's Spark | power_surge | 15 | Passive | 60,000 ⛁ | 8 / 50 | Earns 20×level extra money per break on top of base income. |
Cosmic — Milestone Mega-Blasts
The cosmic tier is for the truly devoted. Nebula Blast (Aetna's Fury) detonates a 15×15 area — 225 blocks — every 400 blocks mined (scaled by level), and pays a $20,000×level bonus on top. It is a Rank 100, Prestige 8 milestone that rewards marathon mining sessions.
| Enchant | id | Max | Proc | Base cost | P / R | Effect |
|---|---|---|---|---|---|---|
| Nebula Blast · Aetna's Fury | nebula_blast | 5 | Milestone | 120,000 ⛁ | 8 / 100 | Every 400/lvl breaks: detonates a 15×15 nebula blast + $20,000×level. |
Dimensional — Rifts & Time Bends
Dimensional enchants break the rules of space and time. Wormhole opens a rift to mine a 3×3 area at a random location in the mine — great for hitting ores you cannot reach. Time Warp grants a burst of Haste + Speed + Jump for 5 seconds, letting you mine at furious speed during the window.
| Enchant | id | Max | Proc | Base cost | P / R | Effect |
|---|---|---|---|---|---|---|
| Wormhole · Rift of Dis | wormhole | 3 | 50%/lvl (100%) | 90,000 ⛁ | 8 / 90 | Opens a rift to mine a 3×3 area at a random mine location. |
| Time Warp · Saturn's Time | time_warp | 10 | 5%/lvl (50%) | 70,000 ⛁ | 8 / 70 | Bends time: massive Haste+Speed+Jump for 5 seconds. |
How to Obtain Mining Enchants
All mining enchants can be acquired through the same channels:
- The
/enchantmenu — buy directly with Auctoritas. This is the primary path. Costs scale per thecost-scalingandcost-multipliercolumns (almost all are EXPONENTIAL). - Enchant books — apply a book to your pickaxe for free, or fuse two same-level books for +1 (Denarius cost + failure risk above level 5).
- Crates — mid-to-high tier crates drop enchant books, including mining-category ones.
- Auction House — buy books from other players with Denarius.
- Voting & rewards — vote parties and milestones can include books.
Cost & Economy Notes
Mining enchants are priced in Auctoritas (tokens), not Denarius. Thebase-cost column is the level-1 price; with EXPONENTIAL scaling (the default) each subsequent level multiplies the cost by the enchant's cost-multiplier(typically 1.1–2.5). A 75,000-token enchant at ×1.5 scaling costs 112,500 for level 2, 168,750 for level 3, and so on — so pushing a single enchant to high levels is far more expensive than spreading levels across several.
Because mining enchants do not pay currency (they clear blocks), they are indirect income: more blocks cleared = more money enchants firing per second. Always pair a strong area-clear (Explosive, Vein Miner, Jackhammer) with strong money multipliers (Fortune, Denarius Boost) — neither is impressive alone.
Strategy — Building an Area-Clear Pickaxe
- Start with speed. Efficiency + Haste + Speed (all Rank 1) triple your blocks-per-second before you spend a token on anything fancy.
- Add a passive area clear early.
explosive(Explosive · Onager Strike) is the cheapest reliable area-miner — a 3×3 at level 1, 5×5 at level 2, up to 21×21 at level 10. - Stack procs in mid-game. Once you hit Prestige 5+, add
depth_chargeandchain_reactionfor vertical and secondary coverage. Pair withvein_minerfor connected-ore floods. - Cap with Jackhammer. At Prestige 8 / Rank 80, Jackhammer becomes the centerpiece — every other area enchant now fires per layer instead of per block.
- Add a Nuke for endless mining. Nuke refills the mine on proc, so you never have to walk to a new vein during a marathon session.
- Do not forget income. The fastest mine-clear in the world earns nothing without Money Enchants on the same pickaxe. Reserve at least half your enchant slots for multipliers.
Quick Reference — Best in Slot by Tier
| Tier | Must-have mining enchants | Why |
|---|---|---|
| Early (P0–P2) | Efficiency, Haste, Speed, Explosive (Lv 1–3) | Maximize blocks/sec and add a small area clear. All Rank 1–25. |
| Mid (P3–P6) | Vein Miner, Depth Charge, Auto-Smelt, Telekinesis | Vein floods + vertical mining + QoL. Unlocks rank 25–65. |
| Late (P7–P8, R65+) | Chain Reaction, Excavator, Laser, Time Warp, Wormhole | Secondary blasts, directional tunnels, time/rift bending. |
| Endgame (P8 / R80+) | Jackhammer (maxed), Nuke, Void Rift, Zeus's Wrath, Nebula Blast | Full-layer clears, mine resets, cube collapses, vein floods, cosmic blasts. |
For the mythic-tier endgame blasts that pay all three currencies at once — Supernova, Cosmic Storm, Singularity — see Legendary Enchants.