Kits
Claim pre-built item kits on a cooldown — starter gear, food, PVP supplies, and donor kits.
Kits are pre-built bundles of items you can claim on a cooldown - starter gear, food, PVP supplies, and donor-exclusive kits. The KitService hands out a configured ItemStack set per kit, and each kit tracks its own cooldown (typically hours or days) so you can't spam-claim. Kits are the safety net for new players (the starter kit gets you mining immediately) and a perk for donors (exclusive kits with better gear).
The Kit Roster
Kits are defined in kits.yml - seven ship today, each with its own permission node and cooldown:
| Kit | Display name | Cooldown | Contents |
|---|---|---|---|
| starter | Tiro's Kit | 1 hour | Bread and torches - the new-player starter. Claim this first. |
| miner | Fossor's Kit | 24 hours | Golden apples, cooked beef, and torches for long mining sessions. |
| elite | Praetorian's Kit | 12 hours | Golden apples, ender pearls, XP bottles, and diamonds (ranked players). |
| legend | Triumphator's Kit | 24 hours | Enchanted golden apples, ender pearls, and top-tier supplies for prestiged players. |
| pvp | PvP Essentials | None | Combat consumables for the PVP Mine. |
| tank | PvP Tank | None | Defense-oriented PvP loadout. |
| damage | Damage | None | Offense-oriented PvP loadout. |
Staff can add or restyle kits in-game with /kitadmin create; the roster grows for events and festivals, so check the /kit GUI for the live list.
Donor & Progression Kits
The elite and legend kits are progression/donor-gated (their own permission nodes activate with your rank or donor tier) and carry noticeably richer contents - enchanted golden apples, ender pearls, XP bottles, and diamonds. Kit access is permission-gated, so it activates automatically when the rank is granted.
Kit contents are plain configured items - check the item lore before listing anything from a kit on the Auction House, and don't burn a long-cooldown kit right before you log off.
Cooldowns
Each kit has its own cooldown timer, tracked per player. Once you claim a kit, the cooldown starts ticking; you can't claim again until it expires. The kit GUI shows the remaining time on each kit you're currently locked out of, so you always know when your next claim is available. Cooldowns are real-time, not playtime - a 24-hour kit cooldown means 24 hours of wall-clock time, not 24 hours online.
Commands
| Command | What it does |
|---|---|
/kit | Open the kit GUI - every kit you can claim, with cooldown timers. |
/kit <name> | Claim a specific kit directly (e.g. /kit food). |
/kit list | List every kit and whether you can currently claim it. |
/kit claim <name> | Explicit claim form - same as /kit <name>. |
/kit help | Show the kit command help. |
Tips
- Claim the starter kit immediately. It removes the "I have nothing" friction of a fresh account.
- Claim food on cooldown. The food kit is generous and refreshes fast - never walk around hungry.
- Don't waste donor kits. If you're about to log off, wait until you're back to claim a daily donor kit so the cooldown ticks while you're away.
- Check the GUI for new kits. Staff add kits for events and festivals; the menu is the fastest way to see what's new.
- Kits don't replace mining. The starter pickaxe is basic - your real progression comes from the prison pickaxe and enchants.