Enchants
252 Roman-themed enchantments across 22 categories that turn your pickaxe into a money-printing machine.
Enchants are special powers you put on your pickaxe. They make you mine faster, earn more money, drop more tokens, and trigger awesome effects. Imperium ships 252 enchantments across 22 categories — this is the single biggest way to grow your income.
How to Open the Enchant Menu
Type /enchant (or /pickaxe) while holding your pickaxe. A menu opens showing all the enchants you can buy.
You pay for enchants with one of the four currencies — usually Auctoritas (tokens). Some powerful enchants cost Denarius, Civitas, or even Aureus.
The Basics
Buying an enchant
- Open
/enchant. - Click an enchant to see its description and cost.
- Click again to buy a level. Each click adds one level.
- The cost goes up each level — level 1 is cheap, level 50 is very expensive.
Enchant slots
Your pickaxe can only hold a limited number of different enchants at once. This is your slot cap.
- Base cap: 10 enchants.
- +1 slot per prestige level. So at Prestige 5, you have 15 slots.
- Top donor tier (Imperator) gets +2 extra slots.
You have to choose which enchants matter most to you. Pick wisely.
Max levels
Every enchant has a maximum level. Some cap at 10, some go all the way to 10,000. The menu shows the max for each one.
Unlock requirements
Many enchants require a certain rank or prestige before you can buy them. The menu tells you the requirement if you cannot buy one yet.
Enchant Categories
Enchants are sorted into 22 categories to help you find what you need. Each category groups enchants by what they do. Here is the full list with an example enchant from each:
| Category | What it is | Example enchants |
|---|---|---|
| Denarius | Earn more money per block. The bread-and-butter income category. | Denarius Boost, Fortuna's Favor |
| Auctoritas | Earn more tokens per block. Funds your next enchants. | Auctoritas Boost |
| Civitas | Earn more Civitas (legion currency) per block for legion upgrades. | Civitas Boost |
| Multipliers | Big multipliers on all your earnings. Scales every other category. | Denarius Multiplier |
| Luck | Better rare ores and special drops. Find more diamonds, debris, gems. | Argentum's Grace |
| Explosions | Break many blocks at once. Huge for clearing veins fast. | Mass Detonate-triggered blasts |
| Lightning | Lightning-themed powers. Chains damage and breaks across nearby blocks. | Jupiter's Chain |
| Lasers | Energy-beam powers (Archimedes' Beams) that mine in straight lines. | Archimedes' Beam |
| Utility | Helpful extras: teleports, vein mining, auto-pickup, magnetism. | Vein Miner, Magnet |
| Combo | Powers that build as you mine non-stop. Reward streak play. | Usurer's Compound, Centurion's Combo |
| AFK | Earn while you are away from keyboard. Passive income for long sessions. | Somnus (sleep income) |
| Prestige | Only unlockable after prestiging. The strongest enchants in the game. | Maioratus, Numen |
| Cosmic | Very high-tier enchants themed around the heavens. Late-game power. | Sidus, Astra |
| Dimensional | Reality-bending enchants that warp mining mechanics. | Rift, Void Touched |
| Ultimate | Top-shelf enchants that combine multiple effects. | Imperium, Omnia |
| Endgame | The final tier. Only the most dedicated miners can equip these. | Summum Bonum |
| Jackpots | Tiny-chance, huge-payout enchants. Lottery-style income spikes. | Raid on the Aerarium |
| Social | Earn from or for other players. Group-synergy enchants. | Publican's Levy |
| Stipends | Periodic lump-sum bonuses based on your recent activity. | Legion's Stipend |
| Soldier | Combat-adjacent enchants that also help mining (Gladiator line). | Gladiator's Strike |
| Forge | Enchants that improve other enchants or your pickaxe itself. | Forge Master |
| Active Abilities | Triggered powers (Super Breaker, Mass Detonate, Token Storm). | Super Breaker |
Rarity Tiers
Every enchant has a rarity. Higher rarity = harder to get, but more powerful.
| Rarity | What it means |
|---|---|
| Common | Easy to get, low cost. |
| Uncommon | Slightly harder, slightly stronger. |
| Rare | Mid-tier, decent cost. |
| Epic | Strong, costs real money or many tokens. |
| Legendary | Top tier, very expensive. |
| Mythic | Among the most powerful enchants in the game. |
Popular Early-Game Enchants
These are the ones every new player should buy first. All unlock at Rank 1, Prestige 0.
| Enchant | Category | What it does (plain English) |
|---|---|---|
| Denarius Boost | Denarius | Every level adds +5% money per block. At level 50 you earn 3.5x more money. |
| Fortuna's Favor | Denarius | Tiny boost per level, but max level is 10,000 — so it scales forever. Best long-term money enchant. |
| Denarius Multiplier | Multipliers | Every level adds +1% money. At level 1000 you earn 11x more. |
| Auctoritas Boost | Auctoritas | Every level adds +0.05 tokens per block. Max 5000 = +250 tokens per break. |
| Civitas Boost | Civitas | Every level adds +0.01 Civitas per block. Max 10000 = +100 Civitas per break. |
Buy Denarius Boost and Auctoritas Boost first. They are cheap and they pay for themselves within minutes.
Mid and Late-Game Enchants
| Enchant | What it does |
|---|---|
| Gladiator's Strike | Chance to sell a block for 3x value. |
| Usurer's Compound | The more you mine in a row, the more you earn — up to 5x bonus. Resets after 60s idle. |
| Raid on the Aerarium | Tiny chance per block to pay 60x your last mining receipt as a jackpot. |
| Legion's Stipend | Every 10,000 blocks, gives you a lump-sum bonus based on your recent mining. |
| Publican's Levy | Earns money for every online player each time you break a block. |
| Argentum's Grace | Rare ores (diamond, emerald, ancient debris) pay 50% extra per level. |
| Centurion's Combo | Building a mining streak adds +5% tokens per consecutive break. |
There are dozens more — open /enchant and browse the categories.
Enchant Books
Some enchants come as physical books you can hold, trade, and apply.
Applying a book
- Hold the enchanted book in your hand.
- Hold the pickaxe you want to enchant in your other hand (or have it in your inventory).
- The book applies the enchant to the pickaxe (if the pickaxe has a free slot and meets requirements).
Extracting (turning an enchant back into a book)
If you want to remove an enchant from your pickaxe and turn it into a tradeable book, use the extract option in the /enchant menu. This lets you swap enchants without losing them.
Fusing (combining books)
Two enchant books of the same type and level can be fused into a single higher-level book. Use the fusing option in the enchant menu. This is how you build very high-level enchant books over time.
Active Abilities (Mining Powers)
Three enchants are actually active abilities you trigger on purpose. Trigger them by sneaking and right-clicking with your pickaxe (or use /ability cast <name>).
| Ability | Effect | Cooldown |
|---|---|---|
| Super Breaker | 30 seconds of instant-break mining + 2x token drops. | 5 min |
| Mass Detonate | Instantly destroys every block within 10 blocks of you. | 10 min |
| Token Storm | 60 seconds of 2x Auctoritas token drops. | 10 min |
Unlock these from the abilities menu (/ability). They cost Auctoritas or Civitas to unlock permanently.
Pro tip: Save Mass Detonate for when you are surrounded by valuable ores — it can clear a fortune in a single click.
Which Currency Each Enchant Costs
Most enchants cost Auctoritas (tokens), but the strongest ones cost other currencies. Roughly:
| Currency | What kind of enchants it buys |
|---|---|
| Auctoritas | The default. 90%+ of enchants, including all early-game buys. |
| Denarius | Mid-tier money enchants and some utility enchants. |
| Civitas | Legion-themed enchants and a few high-end upgrades. |
| Aureus | The most powerful enchants in the game — prestige and endgame tiers. |
This is why a balanced economy matters: you mine for Denarius and Auctoritas, contribute to a legion for Civitas, and vote for Aureus. Every currency feeds your pickaxe eventually.
Re-Specing: Extract, Fuse, Swap
You are never locked into an enchant choice. The enchant menu lets you completely rearrange your build:
Extract
Pull an enchant off your pickaxe and turn it into a tradeable book. You keep the levels you bought. Useful when you outgrow an enchant or want to sell it on the Auction House.
Fuse
Combine two identical books of the same level into a single higher-level book. This is how dedicated miners build absurdly high-level enchant books over time — fuse hundreds of small books into one monster.
Apply
Hold a book in your hand and the target pickaxe in your other hand (or inventory) to apply it — if the pickaxe has a free slot and meets the requirements. Books are also tradeable via /trade and the AH.
Workflow: mine with cheap enchants early, extract them into books when you unlock better ones, fuse the books up, and either re-equip or sell them. Nothing is wasted.
Tips for Choosing Enchants
- Start with passive money and token enchants. Denarius Boost, Auctoritas Boost, and the multipliers should be your first purchases.
- Pick a focus. With only 10 slots, you cannot have everything. Some players focus on money, others on tokens, others on explosions for fast clearing.
- Check unlock requirements. Do not waste a slot on an enchant you will outgrow — some unlock better versions at higher ranks.
- Combo enchants love streaks. If you mine non-stop, combo and compound-interest enchants are extremely strong.
- Re-spec when needed. You can extract enchants back into books to rearrange your build.
- Prestige for more slots. Each prestige grants +1 enchant slot — the single biggest long-term power increase for your pickaxe.
- Fuse, do not re-buy. Extracting and fusing books preserves your investment. Re-buying from scratch wastes tokens.
Quick Command Reference
| Command | What it does |
|---|---|
/enchant | Open the enchant menu on your pickaxe. |
/pickaxe | View pickaxe stats and upgrades. |
/ability | View and cast active abilities. |
/ability cast <name> | Cast an ability by name. |